[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [gnugo-devel] Influence patterns
From: |
Gunnar Farneback |
Subject: |
Re: [gnugo-devel] Influence patterns |
Date: |
Mon, 16 Jun 2003 22:34:48 +0200 |
User-agent: |
EMH/1.14.1 SEMI/1.14.3 (Ushinoya) FLIM/1.14.2 (Yagi-Nishiguchi) APEL/10.3 Emacs/20.7 (sparc-sun-solaris2.7) (with unibyte mode) |
Evan wrote:
> If I understand the influence code correctly, then what these patterns do
> is add additional sources for influence. Normally, every living stone on
> the board generates influence; in order to have walls and other structures
> generate extra influence, we use enhancement patterns to add additional
> sources of influence in front of the wall. These enhancement points will
> not normally be played as moves in a game, unless there is some other
> indepoendent reason to do so.
Correct. The patterns in influence.db and barriers.db have only
indirect effects on the move generation.
/Gunnar