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Re: [PATCH 3/3] target/arm: Handle trapping to EL2 of AArch32 VMRS instr


From: Marc Zyngier
Subject: Re: [PATCH 3/3] target/arm: Handle trapping to EL2 of AArch32 VMRS instructions
Date: Fri, 29 Nov 2019 09:24:37 +0000
User-agent: Roundcube Webmail/0.7.2

On 2019-11-29 08:28, Edgar E. Iglesias wrote:
On Thu, Nov 28, 2019 at 04:17:18PM +0000, Marc Zyngier wrote:
HCR_EL2.TID3 requires that AArch32 reads of MVFR[012] are trapped to
EL2, and that HCR_EL2.TID0 does the same for reads of FPSID.
In order to handle this, introduce a new TCG helper function that
checks for these control bits before executing the VMRC instruction.

Tested with a hacked-up version of KVM/arm64 that sets the control
bits for 32bit guests.

Signed-off-by: Marc Zyngier <address@hidden>
---
 target/arm/helper-a64.h        |  2 ++
 target/arm/internals.h         |  8 ++++++++
 target/arm/translate-vfp.inc.c | 12 +++++++++---
 target/arm/vfp_helper.c        | 27 +++++++++++++++++++++++++++
 4 files changed, 46 insertions(+), 3 deletions(-)

diff --git a/target/arm/helper-a64.h b/target/arm/helper-a64.h
index a915c1247f..311ced44e6 100644
--- a/target/arm/helper-a64.h
+++ b/target/arm/helper-a64.h
@@ -102,3 +102,5 @@ DEF_HELPER_FLAGS_3(autda, TCG_CALL_NO_WG, i64, env, i64, i64)
 DEF_HELPER_FLAGS_3(autdb, TCG_CALL_NO_WG, i64, env, i64, i64)
 DEF_HELPER_FLAGS_2(xpaci, TCG_CALL_NO_RWG_SE, i64, env, i64)
 DEF_HELPER_FLAGS_2(xpacd, TCG_CALL_NO_RWG_SE, i64, env, i64)
+
+DEF_HELPER_3(check_hcr_el2_trap, void, env, int, int)
diff --git a/target/arm/internals.h b/target/arm/internals.h
index f5313dd3d4..5a55e960de 100644
--- a/target/arm/internals.h
+++ b/target/arm/internals.h
@@ -430,6 +430,14 @@ static inline uint32_t syn_simd_access_trap(int cv, int cond, bool is_16bit)
         | (cv << 24) | (cond << 20) | (1 << 5);
 }

+static inline uint32_t syn_vmrs_trap(int rt, int reg)
+{
+    return (EC_FPIDTRAP << ARM_EL_EC_SHIFT)
+        | ARM_EL_IL
+        | (1 << 24) | (0xe << 20) | (7 << 14)
+        | (reg << 10) | (rt << 5) | 1;
+}
+
 static inline uint32_t syn_sve_access_trap(void)
 {
     return EC_SVEACCESSTRAP << ARM_EL_EC_SHIFT;
diff --git a/target/arm/translate-vfp.inc.c b/target/arm/translate-vfp.inc.c
index 85c5ef897b..4c435b6c35 100644
--- a/target/arm/translate-vfp.inc.c
+++ b/target/arm/translate-vfp.inc.c
@@ -759,15 +759,21 @@ static bool trans_VMSR_VMRS(DisasContext *s, arg_VMSR_VMRS *a)
     }

     if (a->l) {
+        TCGv_i32 tcg_rt, tcg_reg;
+
         /* VMRS, move VFP special register to gp register */
         switch (a->reg) {
+        case ARM_VFP_MVFR0:
+        case ARM_VFP_MVFR1:
+        case ARM_VFP_MVFR2:
         case ARM_VFP_FPSID:
+            tcg_rt = tcg_const_i32(a->rt);
+            tcg_reg = tcg_const_i32(a->reg);
+ gen_helper_check_hcr_el2_trap(cpu_env, tcg_rt, tcg_reg);
+            /* fall through */
         case ARM_VFP_FPEXC:
         case ARM_VFP_FPINST:
         case ARM_VFP_FPINST2:
-        case ARM_VFP_MVFR0:
-        case ARM_VFP_MVFR1:
-        case ARM_VFP_MVFR2:
             tmp = load_cpu_field(vfp.xregs[a->reg]);
             break;
         case ARM_VFP_FPSCR:
diff --git a/target/arm/vfp_helper.c b/target/arm/vfp_helper.c
index 9710ef1c3e..44e538e51c 100644
--- a/target/arm/vfp_helper.c
+++ b/target/arm/vfp_helper.c
@@ -1322,4 +1322,31 @@ float64 HELPER(frint64_d)(float64 f, void *fpst)
     return frint_d(f, fpst, 64);
 }

+void HELPER(check_hcr_el2_trap)(CPUARMState *env, int rt, int reg)
+{
+    if (arm_current_el(env) != 1) {
+        return;
+    }

I think we could move the EL1 check to translation time, couldn't we?

I think that depends whether the translated code is tagged by EL
or not, or if an exception entry (and exception return) invalidates
the JIT-ed code (and it this case it would have to be CPU-private).

I can perfectly imagine the same piece of code being executed both
at EL0 and EL1, and this would fail if it was executed using the
same JIT-ed code.

So if QEMU gives us the above as a guarantee, we're good. Otherwise,
we need this check. How can I find out?

Thanks,

        M.
--
Jazz is not dead. It just smells funny...



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