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Re: [PATCH v1 2/3] virtio-gpu.c: add resource_destroy class method
From: |
Alex Bennée |
Subject: |
Re: [PATCH v1 2/3] virtio-gpu.c: add resource_destroy class method |
Date: |
Fri, 26 Jan 2024 18:09:12 +0000 |
User-agent: |
mu4e 1.11.27; emacs 29.1 |
Manos Pitsidianakis <manos.pitsidianakis@linaro.org> writes:
> When destroying/unrefing resources, devices such as virtio-gpu-rutabaga
> need to do their own bookkeeping (free rutabaga resources that are
> associated with the virtio_gpu_simple_resource).
>
> This commit adds a class method so that virtio-gpu-rutabaga can override
> it in the next commit.
>
> Signed-off-by: Manos Pitsidianakis <manos.pitsidianakis@linaro.org>
> ---
> hw/display/virtio-gpu.c | 19 ++++++++++++++++---
> include/hw/virtio/virtio-gpu.h | 2 ++
> 2 files changed, 18 insertions(+), 3 deletions(-)
>
> diff --git a/hw/display/virtio-gpu.c b/hw/display/virtio-gpu.c
> index 2b73ae585b..96420ba74f 100644
> --- a/hw/display/virtio-gpu.c
> +++ b/hw/display/virtio-gpu.c
> @@ -401,8 +401,9 @@ static void virtio_gpu_disable_scanout(VirtIOGPU *g, int
> scanout_id)
> scanout->height = 0;
> }
>
> -static void virtio_gpu_resource_destroy(VirtIOGPU *g,
> - struct virtio_gpu_simple_resource
> *res)
> +static int32_t
> +virtio_gpu_resource_destroy(VirtIOGPU *g,
> + struct virtio_gpu_simple_resource *res)
> {
> int i;
>
> @@ -419,6 +420,8 @@ static void virtio_gpu_resource_destroy(VirtIOGPU *g,
> QTAILQ_REMOVE(&g->reslist, res, next);
> g->hostmem -= res->hostmem;
> g_free(res);
> +
> + return 0;
> }
>
> static void virtio_gpu_resource_unref(VirtIOGPU *g,
> @@ -1488,11 +1491,20 @@ static void virtio_gpu_device_unrealize(DeviceState
> *qdev)
> static void virtio_gpu_reset_bh(void *opaque)
> {
> VirtIOGPU *g = VIRTIO_GPU(opaque);
> + VirtIOGPUClass *vgc = VIRTIO_GPU_GET_CLASS(g);
> struct virtio_gpu_simple_resource *res, *tmp;
> + int32_t result, resource_id;
> int i = 0;
>
> QTAILQ_FOREACH_SAFE(res, &g->reslist, next, tmp) {
> - virtio_gpu_resource_destroy(g, res);
> + resource_id = res->resource_id;
> + result = vgc->resource_destroy(g, res);
> + if (result) {
> + error_report("%s: %s resource_destroy"
> + "for resource_id = %d failed with return value =
> %d;",
> + __func__, object_get_typename(OBJECT(g)),
> resource_id,
> + result);
> + }
> }
>
> for (i = 0; i < g->parent_obj.conf.max_outputs; i++) {
> @@ -1632,6 +1644,7 @@ static void virtio_gpu_class_init(ObjectClass *klass,
> void *data)
> vgc->handle_ctrl = virtio_gpu_handle_ctrl;
> vgc->process_cmd = virtio_gpu_simple_process_cmd;
> vgc->update_cursor_data = virtio_gpu_update_cursor_data;
> + vgc->resource_destroy = virtio_gpu_resource_destroy;
> vgbc->gl_flushed = virtio_gpu_handle_gl_flushed;
>
> vdc->realize = virtio_gpu_device_realize;
> diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h
> index 584ba2ed73..5683354236 100644
> --- a/include/hw/virtio/virtio-gpu.h
> +++ b/include/hw/virtio/virtio-gpu.h
> @@ -219,6 +219,8 @@ struct VirtIOGPUClass {
> void (*update_cursor_data)(VirtIOGPU *g,
> struct virtio_gpu_scanout *s,
> uint32_t resource_id);
> + int32_t (*resource_destroy)(VirtIOGPU *g,
> + struct virtio_gpu_simple_resource
> *res);
What range of errors to you expect to have here? Otherwise you might as
well return a bool for success/fail.
> };
>
> struct VirtIOGPUGL {
--
Alex Bennée
Virtualisation Tech Lead @ Linaro