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Re: [Adonthell-devel] extro cutscene
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] extro cutscene |
Date: |
Thu, 03 Jan 2002 23:22:06 +0100 (CET) |
On Thu, 03 Jan 2002 22:33:04 +0100 (CET) Kai Sterker wrote
Okay, I reverted the forest animation, added the beaten Talan, got rid of
the simultanous bubbles, sped up the typeover and added another fix that
seemed necessary.
However, I'm not sure I can do anything about the different amount of time
it'll take to display different player names. Not without making changes
on C++ side.
Kai
- Re: [Adonthell-devel] extro cutscene, Alexandre Courbot, 2002/01/03
- Re: [Adonthell-devel] extro cutscene, Joseph Toscano, 2002/01/03
- Re: [Adonthell-devel] extro cutscene, Alexandre Courbot, 2002/01/03
- Re: [Adonthell-devel] extro cutscene, Kai Sterker, 2002/01/03
- Re: [Adonthell-devel] extro cutscene, Joseph Toscano, 2002/01/03
- Re: [Adonthell-devel] extro cutscene, cirrus, 2002/01/05
- Re: [Adonthell-devel] extro cutscene, Kai Sterker, 2002/01/05
- Re: [Adonthell-devel] extro cutscene, cirrus, 2002/01/05
Re: [Adonthell-devel] extro cutscene, Kai Sterker, 2002/01/03
- Re: [Adonthell-devel] extro cutscene,
Kai Sterker <=