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Re: [Adonthell-devel] Having serious compilation problems.....
From: |
cirrus |
Subject: |
Re: [Adonthell-devel] Having serious compilation problems..... |
Date: |
Thu, 31 Jan 2002 11:45:46 +0000 |
> > p.s. How do you think the mapping stuff will translate to the Gameboy
> > Advance? (It's got hardware rendered background maps and
> > sprites-n-stuff)
>
> Uh, I don't know anything about programming the Gameboy Advance. Can't really
> say anything about it.
>
> > p.p.s. I use glibc 2.1.3 - I'd be happy to compile some x86 binaries
> > for you... (i.e. for users of glibc 2.1.3 as opposed to 2.2)
>
> Please go ahead then. We're more than happy to add any binaries we can get!
>
It would be fantastic if one could do Adonthell for a GBA but as far as
I know the GBA's res is smaller that 320x240 and so it probably wouldn't
work too well anyway :(
Now on an iPaq which has a 320x240 res one could perhaps do it....
-James
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