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Re: [Adonthell-devel] Dlgedit status update


From: Alexandre Courbot
Subject: Re: [Adonthell-devel] Dlgedit status update
Date: 11 Mar 2002 09:46:52 +0100

> It's been quiet on the lists, but that usually means that everyone got
> some work done :). I for one had a very productive weekend, as it seems:
> the basic editing features of dlgedit (create-, change-, move-, delete
> nodes, load and save dialogues) are implemented. Plus a few less
> important features. Tomorrow I plan to start with the dialogue
> compiling, which will involve the new i18n features. So I'll read up on
> that subject and post my ideas for discussion. I'll also try to improve
> the dialogue scripts somewhat. They tend to get really big and there
> might be ways to simplify the dialogue engine too.

Kewl! I've seen the CVS has been quite updated. FYI, I've been
productive too (although certainly not as much as you). Mainly fixed
design flaws with the map engine. Also models (for characters and
objects) can be saved/loaded. About this, I forgot to upload the new
data package - so sorry if you try alextest, but it will crash for now.

> A thing that worries me a bit is the release of GTK 2.0. I don't want to
> rewrite everything again! ;) Oh well, lets wait how fast GTK 1.2 becomes
> obsolete. I hope it will take a while.

Don't worry, most of the code will certainly remain compatible, as GTK
1.2 was already quite good in that respect, no?

Keep on the good work with dlgedit! ;)
Alex.
-- 
http://www.gnurou.org





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