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Re: [Adonthell-devel] Changing code to support a MMORPG.
From: |
Andrew Michael Phillips |
Subject: |
Re: [Adonthell-devel] Changing code to support a MMORPG. |
Date: |
Wed, 14 Jan 2004 15:00:40 -0600 (CST) |
Welcome aboard. I'm sure Kai will give you the relevant details on
anonymous CVS, the APIs, what we're currently working on, etc., soon. I
would, but I've been lurking this list and making most of my contributions
on the plot list. I've just now started reading the API docs, etc., for
myself.
Andrew
On Wed, 14 Jan 2004, Daniel Millington wrote:
> Hello all, Im new here and I'll try to keep this as short as possible. I was
> wondering if it would be "okay" if after you guys add in alot more features,
> so as that the engine will be almost complete, if I could morph the engine
> code to support a MMORPG? Mainly im asking ,because if the engine was meant
> to be single player only(ethics wize), I wouldn't want to mess that up.
>
> Also I'll try to help out if at all possible with development. I'm fluent in
> x86 Asm(Hence my name ;p), C/C++, Java, and Python. I love the engine
> already, it reminds me of final fantasy. Keep up the good work guys and I'll
> try to add in some stuff.
--
Andrew Phillips
God Bless Our Troops
cptlogic at endor dot hsutx dot edu
"Let the Prince win his spurs"
-C.S.Lewis: The Lion, the Witch, and The Wardrobe