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[Adonthell-devel] Re: Classes and related rules (list is being slow)


From: Andrew Phillips
Subject: [Adonthell-devel] Re: Classes and related rules (list is being slow)
Date: Wed, 15 Mar 2006 14:08:59 -0800

Alchemist:
Witch:
The key abilities for these classes are mystical and observational.
Both classes may need the Herb Lore skill and possibly the Spot skill

For example, I think we should add a Listen skill that can be used
both for the scout-like classes (Ranger and Thief) as a variation on
spot and can be used by characters with the Songs special ability to
improve their chances of learning new songs by hearing them sung.

Ranger:
Woodland Lore/Climb/Spot/Ranged/Melee

Thief:
Thieves cannot equip heavy armours and still retain their move silent abilities.
Their key skills are Stealth and Combat Feats. For stealth, these
would be move silently, pick locks, pick pockets, and disarm traps.
They may also need the use the spot skill.

Monk: Monks who were not previously of another class cannot use
shields. Monks of any class cannot equip heavy or metallic armours.
Fighter:

The key abilities for these classes is Combat Feats: Melee, Ranged,
Armour, Shield, Body Control

I'll also try to think up some combat feats we can offer in DB.

Andrew

On 3/15/06, Andrew Phillips <address@hidden> wrote:
> Somehow, the list is malfunctioning. Hopefully, we'll get some
> response once savannah gets things squared away again, but for now, I
> wanted to make sure you knew what I'm doing and thinking about.
>
> Andrew
>
> ---------- Forwarded message ----------
> From: Andrew Phillips <address@hidden>
> Date: Mar 14, 2006 10:06 PM
> Subject: Classes and related rules
> To: Programmers playground <address@hidden>, Plot related
> discussion <address@hidden>
>
>
> While we've already been developing a certain amount of information
> about playable 'classes' and skills, particularly as they relate to
> Dun Barethsol, but I wanted to raise the subject of exactly which
> 'classes' we want to implement in DB, so if rules need to be written
> for them, we can start doing so, particulary as classes are related to
> skills they have and can train into.
>
> The joinable factions we've created for DB give something of a rough
> outline of this:
>
> Alchemist:
> Witch:
> The key abilities for these classes are mystical
>
> Ranger
>
> Thief:
> Thieves cannot equip heavy armours and retain their move silent abilities.
>
> Monk: Monks who were not previously of another class cannot use
> shields. Monks cannot equip heavy or metallic armours.
> Fighter:
> The key abilities for these classes is Combat Feats: Melee, Ranged,
> Armour, Shield, Body Control
>
> More to follow
>
> Andrew
>




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