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Re: [Adonthell-devel] gfx update
From: |
Andrew Phillips |
Subject: |
Re: [Adonthell-devel] gfx update |
Date: |
Fri, 7 Apr 2006 14:41:40 -0500 |
Tyler,
I didn't realize png could do that. I can think of some uses for it
however - particularly spell effects - so adding support for it could
easily benefit the project.
Andrew
On 4/7/06, Tyler Nielsen <address@hidden> wrote:
> Everyone,
>
> I commited code that saves and loads pngs... If anyone gets a chance try
> running gfxtest.py now. Some things to know:
>
> You need gfx checked out and copy/link to the current directory.
> Arrow keys move
> F8 takes a screen shot
> ESC quits
>
> Let me know of any problems you run into.
>
> Now I'm going to start looking at actually doing animation. Will probably
> be a while before I have anything to show for it. Also, PNG files support
> per pixel alpha. Right now I ignore it, but I can add support for it if
> Adonthell can benefit from it. Any consensus here?
>
> Tyler
>
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