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Re: [Adonthell-devel] Charedit File Format
From: |
Kai Sterker |
Subject: |
Re: [Adonthell-devel] Charedit File Format |
Date: |
Wed, 15 Aug 2007 20:46:19 -0700 |
On 8/15/07, Andrew Phillips <address@hidden> wrote:
> My apologies on replying to myself. Am I right in thinking that the
> hash table you're thinking of is also known as a map? A map seems to
> bear the closest resemblance (near perfect) to the associative array
> you've described.
map will work fine, but there is also hash_map, which is the "real
thing". If for some reason, element order is important, map is the one
to use.
I usually keep a link to the STL documentation close. Even though it
is quite technical and often lacks sample code, it's a good starting
point:
http://www.sgi.com/tech/stl/table_of_contents.html
For some examples on map usage, see base/configuration. hash_map is
used in rpg/character.
If you decide to use hash_map, you'll probably find base/hash_map.h to
be useful. It implements a hash function for std::string and contains
compatibility code for g++ 2.x and later versions.
Kai