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Re: [Adonthell-devel] Widescreen format


From: Andrew Phillips
Subject: Re: [Adonthell-devel] Widescreen format
Date: Tue, 9 Oct 2007 09:34:18 -0400

I've been thinking about whether it's worth it to make the 0.3 branch
widescreen compatible. I'm rather dubious about it, to be honest.

It might be useful as a testbed or a publicity release, but there's a
good deal more to be done right now. If you do indeed decide to do the
conversion, I think the cutscene graphics can be left as they are. I
think stretching them would look worse than having the cutscenes and
the game working on different aspect ratios. If it can be done quickly
and simply, or if you're already working on it, there's no harm in
doing it. But a major and laborious re-vamp of 0.3 graphics seems
unimportant right now.

Andrew

On 10/6/07, Kai Sterker <address@hidden> wrote:
> One thing that started bothering me with the new laptop is its 16:10
> (1440x900) display, resulting in black borders when running Adonthell
> in 640x480 fullscreen mode. Seeing that a number of displays out there
> have this format, I'd really like to include a "widescreen" mode into
> v0.4 (and also into v0.3). Provided that it is possible at all to use
> a resolution like 768x480, it shouldn't be a big deal to update the
> mapview so that it displays a slightly bigger portion of the map.
>
> My main concern (apart from wasting time I could spend on the v0.4
> collision stuff otherwise) is that all the v0.3 cutscene graphics
> (maybe with exception of the forest) are not wide enough, giving the
> whole thing a half-baked appearance. I guess they could be scaled,
> although that would probably look just as ugly. The only real solution
> would be to expand them on the edges, and I am not sure whether that
> is feasible.
>
> Any suggestions? Is it worth the time and trouble to update v0.3 at
> all? It would at least be an opportunity to ensure compatibility with
> new versions of the libraries (specifically Python 2.5), 64bit systems
> (I'm going to install Ubuntu 7.10 amd64), and there are some bugfixes
> in CVS that never made it into an official release ...
>
> Opinions? Anyone willing to help?
>
> Kai
>
>
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