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[Adonthell-devel] Re: Update on collision work


From: Kai Sterker
Subject: [Adonthell-devel] Re: Update on collision work
Date: Sun, 13 Jan 2008 20:09:22 +0100

On Jan 5, 2008 12:03 AM, Kai Sterker <address@hidden> wrote:

> With the synchronization out of the way, I can continue with other
> remaining issues. For that, I made some more improvements to the
> collision debugging code (also shown on the image below). This doesn't
> completely eliminate the need to use gdb to track down issues, but it
> helps a lot :-).

Today was really productive, with at least 3 severe bugs hunted down
:-). If only somebody else had looked over my code, they wouldn't have
gone unnoticed for so long in the first place ...


As a result, climbing up the "stairs" finally works, at least while
running. When walking, I think the speed is to slow to overcome
gravity. To fix that, we might either increase the base speed or
further decrease gravity.

Also, the climbing only seems to work when moving east or south. Have
to check why that is the case. Maybe some of the triangles that make
up the model are backfacing. I do hope it is something simple as that.

Next, there are still some clipping issues going on. Looks like the
renderer needs more tweaking yet.

Then there's the character shadow that still doesn't always end up at
the right height level.

And finally, jumping needs to be added in again. Haven't even looked
at that yet :-).


But all in all, I feel pretty confident that a stable, working version
can be reached soon, so that we can release alpha 2.

Kai




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