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Re: [Adonthell-devel] English--->German


From: Kai Sterker
Subject: Re: [Adonthell-devel] English--->German
Date: Sat, 10 Jan 2009 12:52:56 +0100

On Sat, Jan 10, 2009 at 9:36 AM,  <address@hidden> wrote:

> Hey guys, I want to ask you wether you need someone to translate your game
> from english to german.

Yes. Details below ...


> I found out about your game at the FreeGameDev Forum and it sounds very
> interesting. But I just started to learn C++ so I can't help with this.

I wouldn't necessarily say that. Sure, you'll need to know the syntax
by heart, know your way around pointers and references, inheritance
and a couple other concepts too, but: in reality, Adonthell isn't
using a lot of the more advanced features of C++. No exceptions,
hardly any templates, just basic stuff from the STL. The real
complexity lies in the amount of code, the external libraries used and
a few constructs that are indeed "advanced" programming.


> But maybe you need a guy who can translate the game.

The thing that would need translation right now is the Waste's Edge
demo game. At

    http://translationproject.org/domain/wastesedge.html

you will find the wastesedge-0.3.5.pot file, which contains all the
strings that need to be translated. If you are not familiar with GNU
gettext let me know and I can give you a rundown how the translation
process works. What OS are you using, btw?


I also have to ask on behalf of the translation project if you would
like to join the German translation team

    http://translationproject.org/team/de.html

It's not mandatory, of course, but it would mean that there are people
that could cross-check the translation and it would become available
on the translation project website. They can probably also help with
the translation process/useful tools etc. much better then I could.
But as I said, it's totally up to you. We'll happily take any
translations we can get :-).


Let me know if there are any questions.

Kai




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