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[Adonthell-devel] Another round of attracting artists
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] Another round of attracting artists |
Date: |
Mon, 11 May 2009 23:20:11 +0200 |
The purpose of our alpha releases is to raise attention, so that's
what I'd like to focus on over the next week or so.
I've already posted updates at some Linux/OSS centric sites:
-
http://forum.freegamedev.net/index.php?t=tree&th=777&S=5b595de47b9f9f7cd5a38e8c85c54007#page_top
- http://happypenguin.org/forums/viewtopic.php?p=22461#22461
Once I have Windows binaries ready (it's actually compiled and
packaged, but I haven't yet had a chance to include the latest README,
AUTHORS, etc. files) I'll post the same to one or two additional
places that might be frequented mostly by Windows people.
I guess the same is true for Artist forums, such as those listed here
http://wiki.freegamedev.net/index.php/Artist_communities
So I'll hold off with posting until I have the binaries and until I
can actually spend some time on IRC and monitor those forums, so I'm
not missing any replies or private messages (yuck). This brief delay
gives us the opportunity to think about what to post there. Most of
the artist forums seem to have categories for paid and unpaid work, so
I guess it might be non-trivial to motivate people to contribute to
Adonthell when we are competing against offers with monetary
compensation. So we could use some arguments of our own.
What I thought of so far:
* No obligations
* Creative freedom
* Friendly atmosphere
* Improvement of skills
Anything else?
I'll keep you updated how things develop. As usual,
comments/suggestions welcome :-).
Kai
- [Adonthell-devel] Another round of attracting artists,
Kai Sterker <=