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[Adonthell-devel] Re: Loading/saving engine state
From: |
Kai Sterker |
Subject: |
[Adonthell-devel] Re: Loading/saving engine state |
Date: |
Tue, 15 Sep 2009 23:03:46 +0200 |
On Sun, Sep 13, 2009 at 2:00 PM, Kai Sterker <address@hidden> wrote:
> On a second thought, here is a better design: implement that save game
> manager in the base module and allow all the other modules to register
> the classes that need to be saved or loaded. Then, on saving, the
> manager will just iterate over those and call the appropriate
> interface method. This would also allow for a rough progress
> indication as we'd know in advance how many classes need to be
> loaded/saved.
Started with the implementation today, but didn't get very far yet.
Hope to have something to show over the weekend.
Kai