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Re: [Adonthell-devel] Audio feedback
From: |
Josh Glover |
Subject: |
Re: [Adonthell-devel] Audio feedback |
Date: |
Sat, 30 Jun 2012 11:41:33 +0200 |
2012/6/29 Chris Frey <address@hidden>:
> Is it possible to configure which sounds you want to have play during
> the game?
The way I've implemented it, it is just an event handler, so a Python
game script has to register handlers to play sounds. Those sounds are
whichever ogg files the script chooses. Nothing is hard-coded, except
in the worldtest demo.
Cheers,
Josh
- Re: [Adonthell-devel] Audio feedback, (continued)
- Re: [Adonthell-devel] Audio feedback, Chris Frey, 2012/06/27
- Re: [Adonthell-devel] Audio feedback, Kai Sterker, 2012/06/29
- Re: [Adonthell-devel] Audio feedback, Chris Frey, 2012/06/29
- Re: [Adonthell-devel] Audio feedback, Kai Sterker, 2012/06/29
- Re: [Adonthell-devel] Audio feedback, Chris Frey, 2012/06/29
- Re: [Adonthell-devel] Audio feedback, Kai Sterker, 2012/06/30
- Re: [Adonthell-devel] Audio feedback, Josh Glover, 2012/06/30
- Re: [Adonthell-devel] Audio feedback, Kai Sterker, 2012/06/30
- Re: [Adonthell-devel] Audio feedback, Josh Glover, 2012/06/30
- Re: [Adonthell-devel] Audio feedback,
Josh Glover <=
Re: [Adonthell-devel] Audio feedback, Josh Glover, 2012/06/30