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Re: [Adonthell-devel] Graphics aspect ratio not honored by the engine
From: |
Josh Glover |
Subject: |
Re: [Adonthell-devel] Graphics aspect ratio not honored by the engine |
Date: |
Tue, 4 Sep 2012 14:43:54 +0200 |
2012/9/4 Kai Sterker <address@hidden>:
> With regards to pathfinding, we use a square grid instead of the 4:3
> ratio of X and Y axis.
[...]
> Any opinions on that? Or would this seem an issue too small to worry about?
I guess it would be nice to fix it, and like you said, hardcoding
seems quite restrictive to any third-party games that want to use the
Adonthell engine.
Cheers,
Josh