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Re: Interactive parsing with Bison


From: Akim Demaille
Subject: Re: Interactive parsing with Bison
Date: Sat, 8 Jul 2006 22:37:06 +0200


Le 8 juil. 06 à 03:13, Richard Stallman a écrit :

Bison currently uses M4 to process parser skeletons before outputting them. Formerly this processing was done by hand in C code, in Bison, but this was painful to maintain as we added more functionality. M4
    is slow, and scales poorly, but we didn't think efficiency during
    parser generation was all that important,

Is GNU M4 slower than it ought to be?

GNU M4 is quite fast for an M4, but with more builtins, several
constructs could be made much faster.  As a matter of fact, I think
the impact is very barable with Bison.  For Autoconf, however, the
penalty is much higher.

Should we look for people to make it faster?

For Autoconf, that would benefit to many people, yes.  Gary Vaughan
has already a 2.0 well underway that would allow us to have a faster
engine (by loading .so files), by I guess he doesn't have enough time
to finish it.

                                              and we didn't think people
    would be generating parsers with millions of states.

Do people really do that?  I am surprised.  Why?

Because languages grow in size and difficulty.  C++ for instance ;)



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