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Re: [Bug-freedink] List of DFArc3 grievances
From: |
beuc |
Subject: |
Re: [Bug-freedink] List of DFArc3 grievances |
Date: |
Tue, 14 Oct 2014 01:22:00 +0200 |
User-agent: |
Mutt/1.5.21 (2010-09-15) |
Hi scratcher,
Thanks for testing :)
FreeDink v109 is still not ready, and indeed I saw this "empty D-Mod"
issue a while ago, I'll try and make a quick fix this week.
(I also have to properly fix the issue with "Dink keeps walking" you
reported the other time, plus complete the port to Android, and polish).
Anyway I can start with a stand-alone DFArc3 release now :)
Cheers!
Sylvain
On Mon, Oct 13, 2014 at 03:30:01PM +0300, Eero wrote:
> Worked great initially, but I noticed my other Freedink stuff was out of
> date, so I snagged the newest iterations of freedink/freedinkedit and
> freedink-data from your secret stash at http://www.beuc.net/tmp/. After
> that, I keep getting some dorky "Error: Not loading empty-named D-Mod"
> popup when I try to run any dmod, even Mystery Island.
>
> I extracted everything Dink into the same folder where my original v1.08
> Dink already was, in case that's relevant. Using the original engine and
> Freedink on Windows 8 is like switching between swimming in slime to
> swimming in water, AND I think you've addressed most kinks that I used to
> have with Freedink, so this marks the point where I completely move over
> and just test dmods on the original engine for compatibility from now on.
> =) Really excellent!
>
> Alt+tabbing and launching multiple instances of the original game and the
> editor seems to work smoothly, it's just that dorky error that keeps me
> from trying it with dmods. (Restarting the computer doesn't help. I'll
> probably try doing a clean install of Freedink later, rather than just
> overwriting everything that's already there...)
>
> Thanks,
> scratcher
>
> On Mon, Oct 13, 2014 at 1:53 PM, <address@hidden> wrote:
>
> > Hi scratcher,
> >
> > On Thu, Jun 26, 2014 at 12:03:48AM +0300, Eero wrote:
> > > Alt+Tab: This key combo works, the problem is that DFArc3 is locked, so
> > > that you cannot access it while the game is running in the background. A
> > > lot of the time, I use Alt+Tab to switch between the editor and the game,
> > > or even to run multiple dmods at once. This becomes a lot more annoying
> > > when you have to start multiple instances of DFArc, rather than just
> > > launching everything from one window.
> >
> > I implemented asynchronous launch in DFArc3, with proper error
> > handling - can you (beta-)test? :)
> > http://www.beuc.net/tmp/dfarc-3.11-bin.zip
> >
> > If you don't have time, let me know immediately too, because I need to
> > make a release very soon (before the Debian GNU/Linux freeze).