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bug#63648: 29.0.90; project.el: with switch-use-entire-map, switch-proje
From: |
Juri Linkov |
Subject: |
bug#63648: 29.0.90; project.el: with switch-use-entire-map, switch-project errors on non-project commands |
Date: |
Fri, 02 Jun 2023 19:11:39 +0300 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/30.0.50 (x86_64-pc-linux-gnu) |
>> >> @@ -1500,7 +1500,19 @@ command_loop_1 (void)
>> >> update_redisplay_ticks (0, NULL);
>> >> display_working_on_window_p = false;
>> >>
>> >> + Lisp_Object next_dir = Vnext_default_directory;
>> >> + specpdl_ref count = SPECPDL_INDEX ();
>> >> + if (!NILP (next_dir))
>> >> + specbind (Qdefault_directory, next_dir);
>> >> +
>> >> call1 (Qcommand_execute, Vthis_command);
>> >> +
>> >> + if (!NILP (next_dir))
>> >> + {
>> >> + unbind_to (count, Qnil);
>> >> + Vnext_default_directory = Qnil;
>> >> + }
>> >> +
>> >
>> > What will this do when a command is invoked via call-interactively?
>>
>> This is intended only for commands called interactively.
>
> Won't this violate some legitimate expectations? Namely, that
> invoking a command interactively and via call-interactively produces
> the same results?
When needed this could be added to call-interactively as well
if there is no common code to share between these two.