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RE: [Bug-gnubg] Predefined move filters


From: Ian Shaw
Subject: RE: [Bug-gnubg] Predefined move filters
Date: Thu, 2 Jan 2003 18:22:27 -0000

> > -----Original Message-----
> > From: address@hidden
> > [mailto:address@hidden 
> Behalf Of Joern
> > Thyssen
> > 
> > On Thu, Jan 02, 2003 at 02:47:34PM -0000, Ian Shaw wrote
> > > I get the same result both ways round. Am I doing something wrong?
> > 
> > Try a "show rollout" to check if the parameters were set correctly.
> > 
> > Jørn
> > 
> It looked OK, but I didn't keep a copy. I'll repeat the test. 
> --Ian
> 
I've got repeatable results. Settings are shown below. I'm out of here 'til 
Monday, so will take it up again then.

--Ian

Player 0:
        0-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Player 1:
        1-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Cube decision parameters:
Player 0:
        0-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Player 1:
        0-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Move filter:
      Move filter for 1 ply:
        keep the first 8 0-ply moves and up to 8 more moves within equity 0.2
      Move filter for 2 ply:
        keep the first 2 1-ply moves and up to 3 more moves within equity 0.1
        Skip pruning for 1-ply moves.
      Move filter for 3 ply:
        keep the first 16 2-ply moves
        keep the first 4 2-ply moves
        Skip pruning for 2-ply moves.
      Move filter for 4 ply:
        keep the first 8 3-ply moves
        Skip pruning for 3-ply moves.
        keep the first 2 3-ply moves and up to 3 more moves within equity 0.1
        Skip pruning for 3-ply moves.

Swapping the players.

Player 0:
        1-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Player 1:
        0-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Cube decision parameters:
Player 0:
        0-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Player 1:
        0-ply evaluation.
        100% speed.
        Cubeful evaluations.
        Noiseless evaluations (deterministic noise).

Move filter:
      Move filter for 1 ply:
        keep the first 8 0-ply moves and up to 8 more moves within equity 0.2
      Move filter for 2 ply:
        keep the first 2 1-ply moves and up to 3 more moves within equity 0.1
        Skip pruning for 1-ply moves.
      Move filter for 3 ply:
        keep the first 16 2-ply moves
        keep the first 4 2-ply moves
        Skip pruning for 2-ply moves.
      Move filter for 4 ply:
        keep the first 8 3-ply moves
        Skip pruning for 3-ply moves.
        keep the first 2 3-ply moves and up to 3 more moves within equity 0.1
        Skip pruning for 3-ply moves.

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