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RE: [Bug-gnubg] Predefined move filters
From: |
Ian Shaw |
Subject: |
RE: [Bug-gnubg] Predefined move filters |
Date: |
Thu, 2 Jan 2003 18:22:27 -0000 |
> > -----Original Message-----
> > From: address@hidden
> > [mailto:address@hidden
> Behalf Of Joern
> > Thyssen
> >
> > On Thu, Jan 02, 2003 at 02:47:34PM -0000, Ian Shaw wrote
> > > I get the same result both ways round. Am I doing something wrong?
> >
> > Try a "show rollout" to check if the parameters were set correctly.
> >
> > Jørn
> >
> It looked OK, but I didn't keep a copy. I'll repeat the test.
> --Ian
>
I've got repeatable results. Settings are shown below. I'm out of here 'til
Monday, so will take it up again then.
--Ian
Player 0:
0-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Player 1:
1-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Cube decision parameters:
Player 0:
0-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Player 1:
0-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Move filter:
Move filter for 1 ply:
keep the first 8 0-ply moves and up to 8 more moves within equity 0.2
Move filter for 2 ply:
keep the first 2 1-ply moves and up to 3 more moves within equity 0.1
Skip pruning for 1-ply moves.
Move filter for 3 ply:
keep the first 16 2-ply moves
keep the first 4 2-ply moves
Skip pruning for 2-ply moves.
Move filter for 4 ply:
keep the first 8 3-ply moves
Skip pruning for 3-ply moves.
keep the first 2 3-ply moves and up to 3 more moves within equity 0.1
Skip pruning for 3-ply moves.
Swapping the players.
Player 0:
1-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Player 1:
0-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Cube decision parameters:
Player 0:
0-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Player 1:
0-ply evaluation.
100% speed.
Cubeful evaluations.
Noiseless evaluations (deterministic noise).
Move filter:
Move filter for 1 ply:
keep the first 8 0-ply moves and up to 8 more moves within equity 0.2
Move filter for 2 ply:
keep the first 2 1-ply moves and up to 3 more moves within equity 0.1
Skip pruning for 1-ply moves.
Move filter for 3 ply:
keep the first 16 2-ply moves
keep the first 4 2-ply moves
Skip pruning for 2-ply moves.
Move filter for 4 ply:
keep the first 8 3-ply moves
Skip pruning for 3-ply moves.
keep the first 2 3-ply moves and up to 3 more moves within equity 0.1
Skip pruning for 3-ply moves.
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