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[Bug-gnubg] neurosurgery on GGraccoon


From: David Montgomery
Subject: [Bug-gnubg] neurosurgery on GGraccoon
Date: Wed, 19 Feb 2003 15:40:32 -0800

Hi GnuBG Gurus,

At long last GamesGrid is planning to upgrade GGraccoon to 
the latest, greatest gnubg engine.  Jaro Dulina is in charge
of the project.  Gary, could you add address@hidden to 
this mailing list?

When we first put up GGraccoon, I built a windows DLL using 
cygwin and mingw.  The DLL exported EvalInitialise, FindBestMove, 
SetCubeInfo, and EvaluatePositionCubeful from eval.c, and
InitMatchEquity from matchequity.c.  I'm guessing that these
aren't the right entry points anymore.  We basically just
want to 

- be able to set the evaluation parameters
- take a board, cube, score, and dice and generate a move
- take a board, cube, and score and generate cube actions

Could anyone suggest the best functions to call for these 
operations now?

At a higher level, would anyone like to suggest a best
recipe for building a gnubg evaluation DLL now?

I'm thinking that there might also be changes in how we 
use the bearoff database, given all the work that has
been done in that area.  We were just using gnubg.bd.
Are there other files and initialization functions that
we need to call now?

Any help will be very much appreciated.  

And congratulations to everyone working on gnubg on the
project's success.  The numbers for the newest incarnation
that Michael Depreli has published recently GOL have been 
really impressive!

David






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