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Re: [Bug-gnubg] Some results from my 'Dice' game
From: |
Joern Thyssen |
Subject: |
Re: [Bug-gnubg] Some results from my 'Dice' game |
Date: |
Fri, 15 Aug 2003 08:42:53 +0000 |
User-agent: |
Mutt/1.4.1i |
On Thu, Aug 14, 2003 at 12:12:01PM -0600, Thomas Hauk wrote
> Hopefully the data structure you are using to represent the current game
> "state" is good/easy to understand, and the calls to the evaluation
> function relatively straightforward. That way I can just "rip out" the
> search routine, plop in my implementation of star1 and star2, and just
> call your NN to evaluate a position when required. Is there also a way to
> generate moves, and apply those moves to a game state? That's how my Dice
> game is programmed right now -- I use macros to abstract the game design
> from the search, so all the search routine does is generate "moves" and
> "apply" them to a "state", passing that state down in a function call.
I'll try to write a standalone version of the code you can use for
testing.
I'll start with the cubeles code since this is the simplest one.
Jørn
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