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Re: [Bug-gnubg] question about coding of matchId
From: |
Jim Segrave |
Subject: |
Re: [Bug-gnubg] question about coding of matchId |
Date: |
Fri, 2 Jan 2004 00:54:08 +0100 |
User-agent: |
Mutt/1.4.1i |
On Thu 01 Jan 2004 (21:17 +0100), Misja Alma wrote:
> Hi,
>
> I'm writing an application that can use your matchId as an input. I found
> the explanation of how matchId is coded in the gnubg tutorial. But I have
> one question left: Bits 16-18 and 19-21 are used to code the dice. It says
> in the description that when the dice are not yet rolled, those bits will
> all be zero. But now I noticed that in the initial position the bits are all
> ones, as if I just rolled 7-7. Does the value of 7 for a die really have a
> specific meaning? Or have I made a mistake somewhere?
Errm - what do you mean by an initial position before the dice are
rolled? Whose turn would it be?
Could you post the matchid you are looking at?
--
Jim Segrave address@hidden