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Re: [Bug-gnubg] Sound Flags in GNUBg for Win32
From: |
Nardy Pillards |
Subject: |
Re: [Bug-gnubg] Sound Flags in GNUBg for Win32 |
Date: |
Tue, 16 Mar 2004 17:56:23 +0100 |
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On 15 Mar 2004 at 17:52, Jon Kinsey wrote:
> From an email from Nardy a long while ago about multiple sounds not
> working well on windows:
>
> [snip: details on playsound]
> > I could try to test some of these.... but I am not a C-programmer,
> if someone of the C-programmers could tell me how to make two
> functions.
> > sound.c now has (for Win32):
> PlaySound ( filename, NULL, SND_FILENAME | SND_ASYNC );
>
> I've checked in a fix to avoid one sound stopping any playing sound.
> It will play a sound and continue if no sound is playing, or wait
> until the current sound has finished and then play the sound and
> continue. Also the WaitSound function now works on windows, so it
> won't exit until the exit sound has finished.
>
> There seems to be 2 sound schemes, the one's in cvs and some on
> nardy's site. The second lot worked fine. I had to edit the cvs
> sounds to remove blank sound at the end of the files. I also
> shortened the roll.wav file (as this was slowing things down). The
> gameover.wav sound file appears to be distorted.
>
> Which sounds do people use?
>
> Jon
The sounds on my site (alternate sounds) are 'assembled' by me.
So most likely people are using the original sounds from the CVS.
- --
Louis Nardy Pillards
"It's better to light a candle, than to curse the darkness"
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