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Re: [Bug-gnubg] gnubg 0.14.2 compiled successfully under HP-UX 11.0
From: |
Mike Whitton |
Subject: |
Re: [Bug-gnubg] gnubg 0.14.2 compiled successfully under HP-UX 11.0 |
Date: |
Wed, 31 Mar 2004 17:16:37 -0500 (EST) |
- regarding issue with <stdlib.h>:
+ i have attached the compilation output
+ you are probably correct, hp has patched signal.h several times
- I have fixed the manual example test in 'gnubgtest':
# Make sure the example game in the manual works.
./gnubg $dirparam -t -q -r << "EOF" | grep \
'refuses the cube and gives up 1 point.' > /dev/null || die \
'--- Manual example test fails.'
set rng manual
new game
1 3
8 5 6 5
6 3
roll
3 5
13 10 6 1
6 5
roll
2 5
13 11 6 1
1 6
double
EOF
echo '--- Manual example test succeeds.'
thanks
mike
On Wed, 31 Mar 2004, Joern Thyssen wrote:
> On Mon, Mar 29, 2004 at 03:32:47AM -0500, Mike Whitton wrote
> >
> > - tried regenerating the sgfl.c file and had the same outcome.
> >
> > - "/usr/include/sys/signal.h:207: parse error before `1'"
> > + this was the error message produced during compilation of sgfl.c
> > prior to adjusting it.
>
> Can you give me the entire compilation output for sgfl.c, please?
>
> This might be a problem that's out of my hands, i.e., it's a bug in
> HP-UXs header files or in flex for HP-UX.
>
> >
> > - <stropts.h> is required for the ioctl command I_SETSIG
> > + this is found on line 609 of 'sound.c'
>
> OK. Fixed.
>
> >
> > - ac_cv_func_mmap_fixed_mapped is set to no
> > + HP-UX 11.0 does support mmap()
>
> Apparently not according to autoconf. A google search on hp-ux 11 mmap
> reevals that people generally think that mmap is broken on
> hp-ux.
> > + the static bearoff database setting causes problems for HP-UX
> > + causes linking problems (unsatisfied symbols) during makehyper
>
> Fixed.
>
> > compilation. looking for BearoffInitBuiltin() in eval.o
> > + br1.c is only about 8kb when generated
> > + all problems resolved when bearoff type switched to 'external'
>
> Yes, I found this one as well. I've fixed the target for br1.c.
>
> >
> > - the 'Manual example test' never runs successfully.
> > + the 'gnubgtest' script runs and fails at this point.
> > + it seems that the specific scenario needs to be setup manually.
> > + in 'gnubgtest' the dice rolls seem to still be random.
> > + using 'set rng manual' before starting a new game i was able to
> > achieve the desired results.
>
> I don't know why it doesn't work. However, it's not that important.
>
> J?rn
>
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sgfl-problem
Description: Text document