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From: | Michaeldepreli |
Subject: | Re: [Bug-gnubg] Coloured moves in game list and request |
Date: | Wed, 9 Jun 2004 12:56:14 EDT |
In a message dated 09/06/2004 17:27:05 GMT Daylight Time,
address@hidden writes:
Some good ideas here, but perhaps a few too many colours to be meaningful. Do we really need to differentiate between doubtful/error/blunder in the move list? We already define moves we are interested in by setting thresholds in the first place, so we are probably going to look at them all. Personally I would like to be able to differentiate between
doubtful-error-blunder.
There are occasions when I only want to look at blunders.
Will these new fcolours etc be hard coded or will the user be able to
choose?
If yes , then if the user only wanted a single colour for all
three they could simply set the same colour for all of them.
Yes this may be a good idea if the colours will be hard coded.
Yes good point.
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