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Re: [Bug-gnubg] Much reduced board decoration with 3D board


From: Michael Petch
Subject: Re: [Bug-gnubg] Much reduced board decoration with 3D board
Date: Sun, 06 Dec 2009 20:46:00 -0700
User-agent: Microsoft-Entourage/12.23.0.091001

Should point out the bullseye (round) appear in 3d mode. In 2d mode when you
start dragging a green highlight/border is placed around the positions where
you can legally move to.


On 06/12/09 8:43 PM, "Michael Petch" <address@hidden> wrote:

> This is odd. I have roll my own build on Debian here (Debian Lenny Stable,
> 32 bit). I have animation on (You can select none/sliding/blink in
> Settings/Options.../Display tab). When I attemot to drag a piece it jumps up
> and then ilittle green bullseyes (crosshairs) appear on the spots where I
> can make a valid move to. Seems you aren't getting those green indicators.
> As well I seem to have animations (when they are turned on). Sounds like a
> build problem and or a settings issue? Can you email me your config.h .
> 
> Mike
> 
> 
> On 06/12/09 7:52 PM, "Russ Allbery" <address@hidden> wrote:
> 
>> Hello folks,
>> 
>> I've been working today on updating the Debian gnubg package to the latest
>> snapshot, and I think I have everything mostly working.  The one remaining
>> surprise (other than needing to sort out where Debian unstable hid the
>> Vera font) is that the 3D board seems to have significantly regressed from
>> the previous 0.90 version.
>> 
>> With the previous version, I could drag and drop checkers and the motion
>> of the checker would be animated.  Now, the checker I'm dragging jumps up,
>> so that I know I'm moving it, but there's no other animation.  Also, the
>> 3D board used to have green line indicators showing valid moves, but those
>> now appear to be gone and the player has to know the correct moves.  (As a
>> very casual player myself, the markings save me a little bit of time,
>> particularly when using all of a large dice roll.)
>> 
>> Are these intentional changes, or is there something wrong with my build?
>> And if there's something wrong with my build, any ideas what it might be?
> 






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