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Re: [bugs #10818] win32 backend doesn't properly display transparency...
From: |
Jeff Teunissen |
Subject: |
Re: [bugs #10818] win32 backend doesn't properly display transparency... |
Date: |
Wed, 17 Nov 2004 09:23:44 -0500 |
Fred Kiefer wrote:
> > Keep in mind that GDI's colors are backwards -- BGR, not RGB -- and
> > when you use transparency, they're BGRA. You need to swap red and
> > blue.
>
> Could you please explain how this affects the current code (with or
> without AlphaBlend) in the win backend? I thought that the colour order
> needs to be specificed when an image is created from a bitmap and after
> this step it is up to windows to sort the colours. You seem to suggest
> something different, which I still don't understand.
> Perhaps basing your remark on the code in WIN32GState would help me to
> get your point.
Last time you did it (transparency), you said that transparency worked, but
that the red and blue channels were messed-up/swapped. I just gave you a
reason that may be the case.
--
| Jeff Teunissen -=- Pres., Dusk To Dawn Computing -=- deek @ d2dc.net
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