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Re: tools-windows-msvc runtime error


From: David Chisnall
Subject: Re: tools-windows-msvc runtime error
Date: Tue, 18 Jul 2023 10:07:01 +0100

Did you remember to disable incremental linking?

Last time I tested it, LINK.EXE did work, but if you had incremental linking 
enabled (I think it’s on by default?) then it inserts random padding into the 
Objective-C runtime’s metadata sections, which corrupt various things.

David

> On 18 Jul 2023, at 08:34, Frederik Seiffert <frederik@algoriddim.com> wrote:
> 
> Thanks, I reproduced the issue here. It turns out using the Microsoft linker 
> causes this issue, but using LLD works fine. I’m not sure why or since when 
> this is, as using link.exe definitely worked for me at one point, but now 
> using either VS 2019 or 2022 causes this crash as soon as objc_msgSend() is 
> called. Maybe David has an idea what could be going on here?
> 
> Anyway, passing -fuse-ld=lld should get you going. I would also add /Z7 to 
> produce debug symbols as well:
> 
> clang-cl -I C:\GNUstep\x64\Debug\include -fobjc-runtime=gnustep-2.0 -Xclang 
> -fexceptions -Xclang -fobjc-exceptions -fblocks -DGNUSTEP -DGNUSTEP_WITH_DLL 
> -DGNUSTEP_RUNTIME=1 -D_NONFRAGILE_ABI=1 -D_NATIVE_OBJC_EXCEPTIONS -DGSWARN 
> -DGSDIAGNOSE /MDd /Z7 /c test.m
> 
> clang-cl test.obj gnustep-base.lib objc.lib dispatch.lib -fuse-ld=lld /MDd 
> /Z7 -o test.exe /link /LIBPATH:C:\GNUstep\x64\Debug\lib
> 
> I’ve updated the toolchain readme to add this flag in the example.
> 
> Hope that helps.
> Frederik
> 
> 
>> Am 18.07.2023 um 03:00 schrieb loserist <loserist@88.com>:
>> 
>> Sure! The following is it:
>> 
>> * thread #1, stop reason = Exception 0xc0000005 encountered at address 
>> 0x7ffcec4e1048: Access violation reading locatio
>> n 0x00000000
>> * frame #0: 0x00007ffcec4e1048 objc.dll`objc_msgSend + 40
>> frame #1: 0x00007ff645cc1154 abc.exe
>> frame #2: 0x00007ff645cc142c abc.exe
>> frame #3: 0x00007ffcfb967614 kernel32.dll`BaseThreadInitThunk + 20
>> frame #4: 0x00007ffcfc1826b1 ntdll.dll`RtlUserThreadStart + 33
>> Thanks!
> 
> 




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