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Re: [Bug-gsl] bug in akima interpolation


From: Brian Gough
Subject: Re: [Bug-gsl] bug in akima interpolation
Date: Tue, 22 Apr 2003 19:27:10 +0100

ABX writes:
 > GSL:
 > 
 >     m[-2] = 3.0 * m[0] - 2.0 * m[1]; m[-1] = 2.0 * m[0] -
 >     m[1]; m[size - 1] = 2.0 * m[size - 2] - m[size - 3];
 >     m[size] = 3.0 * m[size - 2] - 2.0 * m[size - 3];
 >   

Thanks for the bug report.  The code in GSL uses a variant of
akima splines called non-rounded akima splines, but this is
not documented in the manual.  I will make a note to document
this properly and see if we can also add the normal rounded
akima splines for the next release.

best regards,

-- 
Brian Gough

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