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Re: corrupt collision avoiding when using simultaneous voices


From: Graham Percival
Subject: Re: corrupt collision avoiding when using simultaneous voices
Date: Mon, 27 Aug 2007 02:11:10 -0700
User-agent: Icedove 1.5.0.12 (X11/20070607)

Thanks, added as
http://code.google.com/p/lilypond/issues/detail?id=428

I agree with you that this is a very, very low-priority bug... but hey, we might as well include it in the list. I'm curious about the difference between the first/third cases, anyway.

Cheers,
- Graham


Luc wrote:
Of course, you are right, specially in guessing what was my intents.
Thanks for directing my attention to this little, but important detail of creating separate contexts when using \\ - usually I also prefer to explicitly define named voice contexts, but this time I was in a hurry ... my apologies and please consider the importance of this "bug" decreasing to zero.
Luc

Mats Bengtsson schrieb:
I agree that this is a bug. However, I hope you know the simple workaround
in case you want to provide articulations separate from the music. Just
put them in one and the same voice:

mymusic = { \tempo 4=100 g }
myarticulations = {s -0 }

\new Voice << \mymusic \myarticulations >>

The important thing to notice is that you should NOT use any \\
since it will create separate Voice contexts, whereas you want both "lines
of music" in the same Voice context.

   /Mats

Luc wrote:
\version "2.11.30" %{ windows xp home %}

{ \tempo 4=100 << { g' } \\ { s -0 } >> } % needlessly shifted to the right

{ << { g } \\ { s -0} >> }    % no collision avoiding

{ \tempo 4=100 g -0 }  % works


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