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Re: Too many colliding rests


From: Keith OHara
Subject: Re: Too many colliding rests
Date: Fri, 25 Feb 2011 20:41:55 +0000 (UTC)
User-agent: Loom/3.14 (http://gmane.org/)

Phil Holmes <mail <at> philholmes.net> writes:

> With the code at the end of this report, I get pretty good output, but get 
> the following in the log file:
> 
> warning: too many colliding rests
> 

The warning is not always a false alarm, sometimes LilyPond fails to place the 
two rests "correctly".  I suspect that her rules for placement require keeping 
rests away from the line of the third voice, so the warning tells us she cannot 
not satisfy all her rules.

\version "2.12"
\new Staff <<
  \new Voice { \voiceOne s4 }  % just a skip
  \new Voice { \voiceTwo d'8 r }
% warning before failure if voiceFour, not so bad if voiceThree.
  \new Voice { \voiceFour a'8 r }
%{%} >>

I suppose desired behavior could be for LilyPond to prioritize collisions over 
staying out of the line of the third voice, or something like that,  but that 
seems more an enhancement request than bug report.





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