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Re: sacredHarpHeads in partcombine sections


From: Steve Tarr
Subject: Re: sacredHarpHeads in partcombine sections
Date: Wed, 28 Nov 2012 13:21:38 -0800
User-agent: Mozilla/5.0 (Windows NT 6.1; WOW64; rv:16.0) Gecko/20121026 Thunderbird/16.0.2

On 11/28/2012 11:05 AM, Marek Klein wrote:
Hello Steve,
2012/11/28 Steve Tarr <address@hidden
<mailto:address@hidden>>

    If I use explicit voices for each part, the stem directions are handled
    independently for each voice so I lose the information that the
    voices are
    crossing over each other.  (And I get warning messages about note
    collisions
    when I compile this.)


What about:

\new Staff <<

\new Voice { \voiceOne \PartOne }

\new Voice { \voiceTwo \PartTwo }

 >>

Marek
bug squad member

Marek,
Specifying voiceOne/voiceTwo gives me the same results as in my second example using << ... \\ ... >> (as it should, since one is just a shortcut for the other). That is, I see both up and down stems on the unison first and fourth notes; they're not merged to a single note and stem as partcombine does.

My larger goal is to highlight the differences between two slightly different arrangements of the same part while still leaving it clear which variant came from which source. So I want to show only a single notehead and stem for the common notes, two noteheads with either common or individual non-crossed stems where the "voice one" part is higher than the "voice two" part, and two noteheads with crossed stems where "voice one" part is below the "voice two" part.

For my immediate project, I can get the results I want if I combine the parts by hand, forcing stem directions and offsets where necessary, but that seems to run counter to the Lilypond philosophy and wouldn't be practical for a large project. Partcombine seems to be exactly what I want except that it's not applying the notehead shapes where the parts have crossed over each other. (Perhaps an unintended side effect of adjusting the noteheads to keep the crossed stems from colliding? I'm not at all familiar with the code involved so that's a pretty wild guess.)

-Steve



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