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[bug #60595] make doesn't always restart when a makefile is rebuilt

From: André Chalella
Subject: [bug #60595] make doesn't always restart when a makefile is rebuilt
Date: Sun, 23 May 2021 02:24:13 -0400 (EDT)
User-agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/90.0.4430.212 Safari/537.36

Follow-up Comment #2, bug #60595 (project make):

I have attached an example Makefile (with comments) that illustrates my use
case. It models a project where 'program1' uses 'module1' which in turn uses

Dependency resolution is managed through .d files, which in the real system
are autogenerated from the real source files.

The module*.d recipe creates a 'guard' file as side-effect, whose purpose is
to signal to the program*.d recipe that it must wait the next restart to do
real work. That is because the program*.d recipe needs the rules in module*.d
correctly loaded in make. When make restarts, it removes the guard file.

In the example, 'make' makes the fake program 'program1' correctly, while
'make wrong' triggers the buggy behavior. The only difference is the include

I suggest following the sequence below:

    $ make
    $ touch program1.d && make
    $ touch module1.d && make
    $ touch module2.d && make

You shall see make correctly updating and rebuilding only the needed files.
However, run:

    $ touch module2.d && make wrong

You will see that the build occurs before 'program1.d' is properly rebuilt,
i.e make doesn't restart after updating 'module1.d', contrary to the manual.
Run 'make wrong' again and you will see that only now 'program1.d' gets
updated, but 'program1' has already been built, so it is too late.

(file #51463)

Additional Item Attachment:

File name: Makefile                       Size:1 KB


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