|Subject:||Questions about GCICC|
|Date:||Mon, 13 Jul 2020 13:20:24 +0000|
Dear Sir or Madam,
currently I am trying to get CGICC to work on my Visual Studio 2017 Version (C++). Since I've found no "installation guide" on the www (Stackoverflow, forums, ...), I thought I'd try out sending the developers themselves a message.
I'm running Windows 7 32-Bit, Visual Studio 2017 and CGICC-3.2.18, which I downloaded from your ftp server at https://ftp.gnu.org/gnu/cgicc/. I gunzipped the tar.gz file which gave me the resources I needed (I suspect the cgicc folder is the only one I need (?), which already raises my first question: Why is the header file "CgiDefs.h.in" and not "CgiDefs.h" if I change the .in file to a header file my errors seem to be gone... My second question now is, where exactly do I have to import the cgicc folder into Visual Studio... I've tried various things such as adding it to my linker at Additional Library Directories, to my Additional Dependencies, to my Include Directories, nothing worked whatsoever! Do I have to build something in beforehand (?)
Generally speaking I've seen that it is a Linker problem, a very common error apparently, as I was searching for a solution. When creating a Cgicc object (example: Cgicc formData;) I get this "error LNK2019: unresolved external symbol "public: __thiscall" Error. Two errors to be exact, I'd guess one for the constructor and one for the destructor. The line ends with "fatal error LNK1120: 2 unresolved externals". I most certainly have to add a library and that's my third and last question: Do I change the Configuration Type to (.lib) build it then change it back to (.exe) to run the whole Project or what exactly is the plan here?
So my request to you people is to (if possible, of course) send me a somewhat "mini installation guide". Also if FastCGI would be a faster/easier solution I'd definitely prefer it. I would be very grateful for your prompt reply!
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