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Re: [Chicken-hackers] SDL as an OpenGL windowng toolkit


From: John Emhoff
Subject: Re: [Chicken-hackers] SDL as an OpenGL windowng toolkit
Date: Wed, 07 Feb 2007 20:33:33 -0500
User-agent: Thunderbird 1.5.0.9 (X11/20070104)

John Emhoff wrote:

    felix winkelmann wrote:


       Are you sure we are talking about the same SDL? I mean
       http://www.libsdl.org.


    | Yes we are. None of the leading open source 3D game engines are
    written on top of SDL.

    Not sure I agree with you. I'm pretty sure Quake 4, the Unreal
Tournaments and a bunch of other miscellaneous games use SDL.

Do you have any precise information on the role of SDL in these engines? I've found some references but they're not terribly clear.
Not really; although there isn't much to say. SDL is used to create a window with an OpenGL context, maybe do a little extension stuff, and handle some input events. It's more or less off in the back as far as the engine in concerned.


    Anywhoo, it sounds like you guys have gotten some stuff under way.
Do you have a source repository up somewhere?

Not yet as I've been lazy. We're still eyeballing each other's code, and also the CPW and GLFW toolkits for starter code.
devjavu.com offers free subversion and trac hosting, in case you were looking.

-- John




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