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Re: Separate obj tree


From: Greg Spencer
Subject: Re: Separate obj tree
Date: Fri, 29 Sep 2000 13:49:35 -0600

Sounds like a good idea to me (at least on NT).  On systems with real links,
it's handy to have the source right there to edit (and it doesn't cost
hardly any disk space there either -- no harm, no foul, so I'd leave it).

My NT extensions basically ignore the copied files anyhow (so that
double-clicking on an error in VC++ brings you to the correct copy of the
source file).

        -Greg.

----- Original Message -----
From: "Kolarik, Tony" <address@hidden>
To: <address@hidden>
Sent: Friday, September 29, 2000 12:40 PM
Subject: Separate obj tree


> Has anyone created a build with a Link() like capability that creates a
> duplicate "source" tree without the sources, just the objects?
>
> On NT all the files get physically copied to the Linked tree.  I know disk
> space is cheap, but I'm curious how feasible a separate object tree would
> be.  Off the top of my head I can't think of a compelling reason why the
> sources need to be Linked, even on a system with real file links.
>  -- Tony K.





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