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[Discuss-gnuradio] Definition of some of important elements of digital c


From: Stack Programer
Subject: [Discuss-gnuradio] Definition of some of important elements of digital communicationDefinition of some of important elements of digital communication
Date: Mon, 19 Jun 2017 02:16:25 +0430

We want to discuss about elements of digital communication that it can be useful for that work bettwer with SDR framework like GnuRadio or Matlab Simulink. So we know them are for basic for study more we should refer to references.

Sampling:

For Converting analog data to digital data we use sampling process.We are limit in sampling with shannon sampling theorem. we can do sampling with different sampling rate, for example for audio sampling rate we can use 8000,16000,32000,44100 hz sample rate.

Complex Sampling:

For real data sampling  we in spectrum in a center frequency we have data in spectrum in [fcenter,fcenter+sps/2],that sps is sample persecond that when we has sps 10 MHZ and  center frequency 100 MHZ, in spectrum we see data on 100Mhz to 105Mhz, but for complex sampling we has data spectrum on [fcenter-sps/2,fcenter+sps/2], for sps 10 Mhz and  center frequency 100 Mhz we have data spectrum on 95 Mhz to 105 Mhz. If you work with gnuradio can see this subject in osmocom source and sink.

In that case, the Nyquist rate for a waveform with no frequencies ≥ B can be reduced to just B (complex samples/sec), instead of 2B (real samples/sec) .

Computing only every other sample of the output sequence reduces the sample-rate commensurate with the reduced Nyquist rate. The result is half as many complex-valued samples as the original number of real samples. No information is lost, and the original s(t) waveform can be recovered, if necessary.

complex sampling

Fig1:Complex sampling in FFT GUI WX option

Symbol:

A symbol may be described as either a pulse in digital baseband transmission or a tone in passband transmission using modems, representing an integer number of bits. A theoretical definition of a symbol is a waveform, a state or a significant condition of the communication channel that persists for a fixed period of time. A sending device places symbols on the channel at a fixed and known symbol rate, and the receiving device has the job of detecting the sequence of symbols in order to reconstruct the transmitted data. There may be a direct correspondence between a symbol and a small unit of data. For example, each symbol may encode one or several binary digits or 'bits'. The data may also be represented by the transitions between symbols, or even by a sequence of many symbols.

The symbol duration time, also known as unit interval, can be directly measured as the time between transitions by looking into an eye diagram of an oscilloscope. The symbol duration time Ts can be calculated as:

where fs is the symbol rate.

Inline image 1

A simple example: A baud rate of 1 kBd = 1,000 Bd is synonymous to a symbol rate of 1,000 symbols per second. In case of a modem, this corresponds to 1,000 tones per second, and in case of a line code, this corresponds to 1,000 pulses per second. The symbol duration time is 1/1,000 second = 1 millisecond [1].

Fig2:Constellation diagram for QPSK with Gray coding. Each adjacent symbol only differs by one bit.

You can see read more about sample rate in [2]:

Inline image 2

 

A digital communications signal such as QAM can be generally written as top equation (1)

where an are (possibly complex) amplitudes taken from a finite alphabet, and the symbol rate is 1/T. The pulses p(tnT) are often called "symbols". Matlab commands that ask you to specify "samples per symbol" are asking how many samples you want to use to define p(t)

Of course, since you know the pulse duration, specifying the samples per symbol is an indirect way of specifying the sampling rate.

Difference sample rate(data rate ) and buad rate:

Bit rate is speed of data rate is expressed in Bit Per Second (bps). Data Rate is showed with R, that is defined function of bit time, Tb:

Inline image 3

Buad Rate is number of signal pr symbels change persecond. It is more general definition for Data Rate.

We define symbols in QAM based protocols.So If the baud rate is 4800 and there are two bits per symbol, the number of symbols is 22 = 4. The bit rate is:

R = 4800 x 3.32 log(4) = 4800 x 2 = 9600 bits/s

I should mention that symbol rate, also known as baud rate and modulation rate . For more info please see my previous blog post.

Relation between sample per second and bandwidth:

This below image is great is describe easily relation between sps and bandwidth.For more info refer to this link.

bandwidth vs sample per secondFig3:Bandwidth vs sample per second

Unideal Filters:

A bandwidth of 1000 Hertz means that the sampling frequency is set to 2000 samples/second.

In fact, even with a sampling rate of 2000 Hz, the actual usable bandwidth can be less than the theoretical limit of 1000 Hertz. This is because in many data acquisition systems, there is an anti-aliasing filter which starts reducing the amplitude of the signal starting at 80% of the bandwidth. For more info see this  link.

Figure 4 – At 80% of the bandwidth, a anti-aliasing filter starts reducing the amplitude of the incoming signals. The 'Span' represents the frequency range without any anti-aliasing filter effects.

Subsampling(Periodic Waveform):

If you display a buffer of raw data captured from a signal with higher frequency than half the sample rate, you will still see a waveform; just not the right one! Instead you will see an "alias", or frequency shifted version of the waveform. If certain conditions are met, the alias is unique, meaning you can "unwrap" the raw data to reveal the true waveform. For more info see this link.

Source

The source can be an analog signal. Example: A Sound signal

Input Transducer

This is a transducer which takes a physical input and converts it to an electrical signal (Example: microphone). This block also consists of an analog to digital converter where a digital signal is needed for further processes.

A digital signal is generally represented by a binary sequence.

Source Encoder

The source encoder compresses the data into minimum number of bits. This process helps in effective utilization of the bandwidth. It removes the redundant bits (unnecessary excess bits, i.e., zeroes).

Channel Encoder

The channel encoder, does the coding for error correction. During the transmission of the signal, due to the noise in the channel, the signal may get altered and hence to avoid this, the channel encoder adds some redundant bits to the transmitted data. These are the error correcting bits.

Digital Modulator

The signal to be transmitted is modulated here by a carrier. The signal is also converted to analog from the digital sequence, in order to make it travel through the channel or medium.

Channel

The channel or a medium, allows the analog signal to transmit from the transmitter end to the receiver end.

Digital Demodulator

This is the first step at the receiver end. The received signal is demodulated as well as converted again from analog to digital. The signal gets reconstructed here.

Channel Decoder

The channel decoder, after detecting the sequence, does some error corrections. The distortions which might occur during the transmission, are corrected by adding some redundant bits. This addition of bits helps in the complete recovery of the original signal.

Source Decoder

The resultant signal is once again digitized by sampling and quantizing so that the pure digital output is obtained without the loss of information. The source decoder recreates the source output.

Output Transducer

This is the last block which converts the signal into the original physical form, which was at the input of the transmitter. It converts the electrical signal into physical output (Example: loud speaker).

Output Signal

This is the output which is produced after the whole process. Example − The sound signal received.

This unit has dealt with the introduction, the digitization of signals, the advantages and the elements of digital communications. In the coming chapters, we will learn about the concepts of Digital communications, in detail.

For more info refer to tutorialpoint course this link.

Interpolation:

In the mathematical field of numerical analysis, interpolation is a method of constructing new data points within the range of a discrete set of known data points.

Scrambler(Randomizer):

In telecommunications, a scrambler is a device that transposes or inverts signals or otherwise encodes a message at the sender's side to make the message unintelligible at a receiver not equipped with an appropriately set descrambling device. Whereas encryption usually refers to operations carried out in the digital domain, scrambling usually refers to operations carried out in the analog domain. Scrambling is accomplished by the addition of components to the original signal or the changing of some important component of the original signal in order to make extraction of the original signal difficult. Examples of the latter might include removing or changing vertical or horizontal sync pulses in television signals; televisions will not be able to display a picture from such a signal. Some modern scramblers are actually encryption devices, the name remaining due to the similarities in use, as opposed to internal operation[2].

A scrambler (or randomizer) can be either:

  1. An algorithm that converts an input string into a seemingly random output string of the same length (e.g., by pseudo-randomly selecting bits to invert), thus avoiding long sequences of bits of the same value; in this context, a randomizer is also referred to as a scrambler.
  2. An analog or digital source of unpredictable (i.e., high entropy), unbiased, and usually independent (i.e., random) output bits. A "truly" random generator may be used to feed a (more practical) deterministic pseudo-random random number generator, which extends the random seed value.

There are two main reasons why scrambling is used:

Fading:

In wireless communications, fading is variation of the attenuation of a signal with various variables. These variables include time, geographical position, and radio frequency. Fading is often modeled as a random process.

Shadowing:

In wireless systems, fading may either be due to multipath propagation, referred to as multipath induced fading, or due to shadowing from obstacles affecting the wave propagation, sometimes referred to as shadow fading.

Random Errors:

Error locations are independent of each other. Error on one location will not affect the errors on other locations. Channels that introduce these types of errors are called channels without memory (since the channel has no knowledge of error locations since the error on location does not affect the error on another location).

Burst Errors:

Errors are depended on each other. For example, in channels with deep fading characteristics, errors often occur in bursts (affecting consecutive bits). That is, error in one location has a contagious effect on other bits. In general, these errors are considered to be dependent and such channels are considered to be channels with memory.

Interleaving:

One of the most popular ways to correct burst errors is to take a code that works well on random errors and interleave the bursts to “spread out” the errors so that they appear random to the decoder. There are two types of interleavers commonly in use today, block interleavers and convolutional interleavers[3].

http://blog.stackprogramer.xyz/en/2017/06/18/definition-of-some-of-important-elements-of-digital-communication/


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