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Re: Please test new NSLock implementation!


From: Fred Kiefer
Subject: Re: Please test new NSLock implementation!
Date: Sun, 06 Sep 2009 22:17:57 +0200
User-agent: Thunderbird 2.0.0.22 (X11/20090605)

Richard Frith-Macdonald schrieb:
> 
> On 4 Sep 2009, at 08:29, Wolfgang Lux wrote:
> 
>> Fred Kiefer wrote:
>>
>>>> The old version used objc_mutex_t, which was a void*.  A mutex is
>>>> typically either one or two words, depending on the implementation.
>>>> Using malloc for this is very wasteful, both in terms of speed, cache
>>>> usage, and memory footprint.  The objc_mutex_alloc() function was doing
>>>> malloc(sizeof(pthread_mutex_t)); on some platforms (e.g. FreeBSD)
>>>> pthread_mutex_t is a pointer to some other structure, so we were tying
>>>> up three cache lines for a two word data structure.  This is far from
>>>> ideal.
>>>
>>> Not sure if I getting this correctly but on my 64-bit Linux system I
>>> have # define __SIZEOF_PTHREAD_MUTEX_T 40 and 24 for a 32-bit system.
>>> We are rather talking about 12 to 20 words here not one or two.
>>
>> Indeed your are getting this correct. Using the test program
>> #include <pthread.h>
>> int main()
>> {
>>  pthread_mutex_t mutex;
>>  printf("sizeof(mutex) = %d\n", sizeof(mutex));
>>  return 0;
>> }
>> I've collected the size of a pthread mutex on a few x86 platforms:
>> OS X 10.5 (x86): 44
>> Solaris 10 (x86): 24
>> NetBSD 5.0 (x86): 28
>> OpenBSD 4.5 (x86): 4
>> FreeBSD 7.2 (x86): 4
>> OpenSUSE 11.1 (x86): 24
>> So it looks like David is attempting to optimize code for his platform
>> while making things worse for everybody else :-(.
> 
> Fred was IMO completely correct to point out that putting pthread.h and
> types declared in it in NSLock.h exposes internal workings ... and we
> have a policy of not doing that as a general principle.   However, I
> think it's an unjustified jump to saying this is making things worse for
> everyone else ... you need to look at the practical effects of the
> change. ... se below.
> 
>>> What do others think, is it worthwhile to hide these implementation
>>> details via another indirection or not? I am still in favour of using an
>>> opaque data type here. On systems like FreeBSD where pthread_mutex_t is
>>> itself a pointer we could use that directly and on other systems we have
>>> one additional malloc and free call per mutex. And where the structure
>>> fits into your one or two words we could even put the value into the
>>> ivar directly.
>>
>> I absolutely agree with you here. The interface should not expose any of
>> the implementation details unless there is a really pressing need to do
>> so. I understand David's reasoning that the approach with an opaque
>> pointer may lead to additional cache misses on FreeBSD (and apparently
>> OpenBSD as well), but without hard figures -- i.e., benchmarks for real
>> world programs making intensive use of NSLocks that show a substantial
>> performance improvement -- I consider this kind of coding premature
>> optimization which should be avoided.
> 
> OK ... I agree with this principle, but look at why ...
> 
> 1. we don't want to expose internal workings because we don't want
> developers to start to depend on those internals in such a way that it's
> hard for us to change things later without breaking existing applications.
> 2. we don't want to expose internal workings because changes to them may
> break API and mean that apps need to be recompiled.
> 
> Issue 1 is real, but we can't quantify how important it is as it's a
> amatter of perceptions rather than a true technical issue.  Luckily it's
> quite easily largely fixable, simply by removing pthread.h form the
> header and replacing the types from pthread.h with opaque dummy types of
> the same size, so that there is no temptation for developers to use them
> directly.  So I did that, though really, I'm not sure that was worth the
> bother, since the ivars concerned were already clearly marked as
> private.  I guess it's just good to do it to avoid having the extra
> symbols polluting developers namespaces.
> 
> Issue 2 is a technical problem ... if someone subclasses one of the lock
> classes, their compiled code is obviously dependent on the size of the
> superclass and if that size changes (eg due to using a different pthread
> implementation) then the size of the superclass would change even though
> the version of the base library is unchanged.  So potentially an app
> linked with one copy of the base library would fail to run properly with
> another copy of the library even though it was the same version!
> 
> That sounds really bad, until you think about the chances of it actually
> happening ... you would have to have two versions of the pthread
> library, with different sized pthread_mutext_t types available on the
> same system.  You would have to have apps which are subclassing NSLock
> or NSRecursiveLock or NSCondition.  You would have to have built those
> apps with a base library built using one version of the pthread library,
> and then you would have to be running with a base library built with the
> other version of the pthread library.  In reality, I don't expect that
> would ever happen (unless perhaps, a developer is playing with thread
> library development themselves ... in which case they are unlikely to
> have any trouble spotting/resolving the issue on their own).
> 
> Balanced against that is the modest complexity of allocating the mutex
> using malloc and freeing it when the NSLock is deallocated, and the
> performance hit of doing that, and of performing an extra indirection on
> every locking operation.  That's a small performance penalty ... but
> probably worth avoiding when you consider that locking is hugely heavily
> used in any threaded application.
> 
> The trade-off  (source code simplicity and improved performance against
> ABI stability) is difficult to call, but I think David made the right
> design decision here.

Richards reasoning looks sound to me and with his alterations I am now
happy with David's change. It is not completely the way I would have
loved to see it, but it is far better than our old code and still hiding
most of the details from users.

Fred




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