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Subject: |
[PATCH] gnu: teeworlds: Fix audio |
Date: |
Sat, 30 Jan 2021 13:56:57 +0100 |
Hi,
attached patch switches teeworlds’s build to cmake, which fixes the
audio issue. Looks like cmake has a feature check for wavpack, which
the bam build system does not have and thus it selects the wrong code
path, causing wavpack to fail loading audio files.
Cheers,
Lars
0001-gnu-teeworlds-Fix-audio.patch
Description: Text Data
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--- Begin Message ---
Subject: |
Re: [bug#46190] [PATCH] gnu: teeworlds: Fix audio |
Date: |
Sun, 31 Jan 2021 16:58:47 +0100 |
User-agent: |
Gnus/5.13 (Gnus v5.13) Emacs/27.1 (gnu/linux) |
Hello,
Lars-Dominik Braun <lars@6xq.net> writes:
> Subject: [PATCH] gnu: teeworlds: Fix audio
>
> * gnu/packages/games.scm (teeworlds)[source]: Enable recursive cloning
> [build-system]: Switch to cmake-build-system
> [arguments]: Remove custom phases 'build and 'install
> [inputs]: Add openssl
> [native-inputs]: Remove bam
> [license]: Add map/language data license
Applied. Thank you.
Regards,
--
Nicolas Goaziou
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