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Re: gamegrid.el and some games
From: |
Francesco Potorti` |
Subject: |
Re: gamegrid.el and some games |
Date: |
13 Sep 2002 19:32:52 +0200 |
User-agent: |
Gnus/5.09 (Gnus v5.9.0) Emacs/21.2.90 |
> (featurep 'xpm) => nil
It is an XEmacs thing. To test for XPM in Emacs you can use.
(image-type-available-p 'xpm)
Ok, thank you.
I don't know if it is depreciated to use this function, though. It is
not even mentioned in the Elisp Reference of Emacs 21.2.
Probably the manual should be improved.
I have send a patch some time ago, which enables XPM (and PBM) for
gamegrid. (BTW what happend to this patch?)
Would you send it to me? I was just trying to do that.
I guess gamegrid is mainly supposed to provide simple grids,
i.e. colored squares.
Yes, after some study I arrived to the same conclusion, so I further
reduced my patch to pong.el, tetris.el, snake.el before installing it.
The option to use characters is -- I guess --
intended only as a fallback on ttys without color. OTOH: it allows to
utilize arbitrary XPM images
Yes, for example pong could use a real ball. But that comes after
changing gamegrid.el to work with glyphs in Emacs.
- gamegrid.el and some games, Francesco Potorti`, 2002/09/13
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/13
- Re: gamegrid.el and some games,
Francesco Potorti` <=
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/13
- Re: gamegrid.el and some games, Alex Schroeder, 2002/09/13
- Re: gamegrid.el and some games, Richard Stallman, 2002/09/14
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/16
- Re: gamegrid.el and some games, Luke A. Olbrish, 2002/09/19
- Re: gamegrid.el and some games, Richard Stallman, 2002/09/19
- Re: gamegrid.el and some games, Richard Stallman, 2002/09/14
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/16
- Re: gamegrid.el and some games, Richard Stallman, 2002/09/16
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/16