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Re: gamegrid.el and some games
From: |
Richard Stallman |
Subject: |
Re: gamegrid.el and some games |
Date: |
Sat, 14 Sep 2002 13:35:15 -0400 |
| The value of this variable is the current glyph table. It should
| be a vector; the Gth element defines glyph code G. If the value
| is `nil' instead of a vector, then all glyphs are simple (see
| below). The glyph table is not used on windowed displays.
What is a `windowed display'? I know about `character terminal' and
`window system', and in fact this wording is used below, but I do not
know what a windowed display is.
Looking at the code, I think it means anything but a character-only
terminal. The glyph table is used only on character-only terminals.
| INTEGER
| Define this glyph code as an alias for glyph code INTEGER. You
| can use an alias to specify a face code for the glyph; see below.
|
This works on all terminals, since you can put this kind of glyph code
into the display table.
I rewrote the node as follows. Is this clearer?
@node Glyphs
@subsection Glyphs
@cindex glyph
A @dfn{glyph} is a generalization of a character; it stands for an
image that takes up a single character position on the screen. Glyphs
are represented in Lisp as integers, just as characters are. Normally
Emacs finds glyphs in the display table (@pxref{Display Tables}).
A glyph can be @dfn{simple} or it can be defined by the @dfn{glyph
table}. A simple glyph is just a way of specifying a character and a
face to output it in. The glyph code for a simple glyph, mod 524288,
is the character to output, and the glyph code divided by 524288
specifies the face number (@pxref{Face Functions}) to use while
outputting it. (524288 is
@ifnottex
2**19.)
@end ifnottex
@tex
$2^{19}$.)
@end tex
@xref{Faces}.
On character terminals, you can set up a @dfn{glyph table} to define
the meaning of glyph codes. The glyph codes is the value of the
variable @code{glyph-table}.
@defvar glyph-table
The value of this variable is the current glyph table. It should be a
vector; the @var{g}th element defines glyph code @var{g}.
If a glyph code is greater than or equal to the length of the glyph
table, that code is automatically simple. If the value of
@code{glyph-table} is @code{nil} instead of a vector, then all glyphs
are simple. The glyph table is not used on graphical displays, only
on character terminals. On graphical displays, all glyphs are simple.
@end defvar
Here are the possible types of elements in the glyph table:
@table @asis
@item @var{string}
Send the characters in @var{string} to the terminal to output
this glyph. This alternative is available on character terminals,
but not under a window system.
@item @var{integer}
Define this glyph code as an alias for glyph code @var{integer}. You
can use an alias to specify a face code for the glyph and use a small
number as its code.
@item @code{nil}
This glyph is simple.
@end table
@defun create-glyph string
@tindex create-glyph
This function returns a newly-allocated glyph code which is set up to
display by sending @var{string} to the terminal.
@end defun
- Re: gamegrid.el and some games, (continued)
- Re: gamegrid.el and some games, Gerd Moellmann, 2002/09/20
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/20
- Re: gamegrid.el and some games, Miles Bader, 2002/09/20
- Re: gamegrid.el and some games, Oliver Scholz, 2002/09/20
- Re: gamegrid.el and some games, Francesco Potorti`, 2002/09/20
Message not available
Re: gamegrid.el and some games, Richard Stallman, 2002/09/14