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Re: advice needed for multi-threading patch


From: Ken Raeburn
Subject: Re: advice needed for multi-threading patch
Date: Mon, 28 Sep 2009 22:26:56 -0400


On Sep 28, 2009, at 20:27, Stefan Monnier wrote:

In my view, a let-binding should always be thread-local, and I think
buffer-localness shouldn't affect this.  This is enough of a rule to
answer your questions -- but it is just one choice, we could make
others, I suppose.

So what should happen in the following case:
Thread A, running in buffer B1, runs the following code:

 (let ((default-directory "/foo"))
   (with-current-buffer B2 default-directory))

You seem to say that it should return "/foo", but currently it returns
something else. Maybe we should try to come up with a run-time test to
catch such cases in current Lisp code.

I suspect that any sensible approach we come up with is going to involve a change in behavior that may affect some existing code. So coming up with ways to detect code that changes meaning is probably going to be a good idea.

 A related case is when a process
filter or a sentinel is run via accept-process-output: we'd need to be
careful to make sure the code is run in the same thread as the code that
called accept-process-output.

Not necessarily; two threads could each be running helper programs in subprocesses (or using network connections), setting up let-bound variables, and calling accept-process-output, expecting the process filters to have access to the let-bound variables. We might want to, by default, bind the filters to run only in the thread that originally created the process, so long as it exists. It could be less efficient, but I think it might easily preserve more of the current behavior of packages written for single-threaded Emacs, even if they get run concurrently (but independently) in multiple threads. And we could make it easy for code to allow other threads to process the output too.

There are some oddities implied by making buffer-local let-bindings
also be thread-specific.  For example, some buffer-locals affect
redisplay, so what the user sees will depend on the thread in which
redisplay is run.

Redisplay should be run in a completely separate thread (at least
conceptually).

I think it's less likely, but a package might also let-bind some variables that affect the display (e.g., truncate-lines, selective- display, show-trailing-whitespace, all of which are buffer-local, or anything referenced via mode-line) and then call y-or-n-p or read-file- name or some other routine that will trigger redisplay and prompt the user for some info that may depend on what's displayed.... Be that as it may, I think making it conceptually a separate thread is probably the right approach. And this minor incompatibility is something we can test for now, for the most part -- if redisplay examines a Lisp variable, it should check for the presence of that variable in specpdl and cause a warning to be issued later if it's found. (Uses of ":eval" in mode-line-format are probably too expensive to process.)

The other approach that came to my mind was, use the context of the thread that's currently taking the keyboard input if there is one, to try to approximate the "right thing" for any code already doing what I described above. (If one thread is prompting the user for input, and then another thread triggers redisplay but doesn't prompt for input, I suspect seeing what's intended by the prompting thread is probably more important.) Of course that would mean that when switching which thread "owns" the current keyboard input, you might need to redisplay everything because of the change of context, or at least redisplay the affected buffers, which could be many of them, depending on the behavior of such code as:

 (let ((default-directory foo))
    (with-current buffer buf1
      (let ((default-directory bar))
         (with-current-buffer buf2
            ...repeat ad nauseam...

So... yeah, I think I like the conceptually-separate-thread approach better, even if it could break existing code. I'm not certain we couldn't do better in terms of backwards compatibility, but it's simple and clean.

Ken




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