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Re: How about making `sleep-for' interactive?
From: |
Marcin Borkowski |
Subject: |
Re: How about making `sleep-for' interactive? |
Date: |
Thu, 27 Jun 2019 09:55:06 +0200 |
User-agent: |
mu4e 1.1.0; emacs 27.0.50 |
On 2019-06-27, at 09:46, Søren Pilgård <address@hidden> wrote:
> On Thu, Jun 27, 2019 at 6:47 AM Marcin Borkowski <address@hidden> wrote:
>>
>> Hi all,
>>
>> I noticed today that `sleep-for' is not an (interactive) command. IMHO
>> it should be - at least I can see a need for it. Here is my use case.
>> I recorded a keyboard macro which edits the text in some way. The macro
>> begins with isearching for something (which may be outside the part of
>> the buffer currently seen) and then changing. Having e.g. a 1-second
>> delay between moving to that part and actually changing it would help
>> spot mistakes.
>>
>> Since `sleep-for' is a builtin, I can't prepare a patch (I don't speak
>> C very well), but if I get a hint I can try (just to learn something
>> new).
>>
>> WDYT?
>>
>
> I can't really see the use.
> You could always just do ```M-: (sleep-foor xxx)``` in the macro.
> Being time sensitive and waiting for abortion is a bit too dangerous
> in my taste, either I am sure and do it everywhere or I want to accept
> / decline in cases like that.
>
> What I usually do in cases like that is to make a macro that moves to
> the next occurrence, then does the changes and then moves to just the
> beginning of the next occurrence again.
> That way I can just call the macro repeatedly and it will move forward
> to the next place where a change will happen each time.
> If I decide not to apply the macro I will skip forward, either
> searching manually for the next occurrence or sometimes just moving
> the point forward so the macro will edit the next occurrence instead.
Good points. In addition to that, I discovered that screen is not
updated during macro execution, so my solution would have to involve
updating the display.
Let's forget about this idea.
Thanks,
--
Marcin Borkowski
http://mbork.pl