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From: | Dmitry Gutov |
Subject: | Re: Making Emacs more friendly to newcomers |
Date: | Tue, 28 Apr 2020 03:13:37 +0300 |
User-agent: | Mozilla/5.0 (X11; Linux x86_64; rv:68.0) Gecko/20100101 Thunderbird/68.7.0 |
On 27.04.2020 20:50, ndame wrote:
The article is here: https://download.blender.org/documentation/pdf/LXF204.feat_3d.5cjt.pdfThat's not it, google found a version, some excerpts:
Yeah, the above is a 5-year old article. But it was interesting too, and especially the emphasis on animators generally needing dedicated training to start being productive.
"Blender developers – would defend the software’s defiantly idiosyncratic UI on the grounds that ‘different doesn’t always mean worse’. Blender could do everything that other 3D packages could, they argued, and given a little time, it was possible to adapt your old working methods to a new combination of icons, keyboard shortcuts and menu commands. But for artists working in visual effects or game development – notoriously high-pressure industries, particularly when deadlines are looming – time is at a premium. Many people who might otherwise have loved Blender got no further than its splash screen" ... "Others struck at the heart of Blender veterans’ sense of identity and even their muscle memory. In almost every other 3D application, you leftclick to select things. In Blender, prior to 2.80, you rightclicked by default. Supporters argued that it made for a faster, more precise workflow – but it was also alien to artists coming to Blender from other software." ... https://www.pressreader.com/australia/linux-format/20191217/281745566267591
That's a very good read. Another quote, not much relevant for Emacs, but it could make for a good promo material for FSF:
“We don’t see open source as free. We see it as free-ing,” says Bell. “You could certainly save money if you wanted to, but I see it as an opportunity to take a portion of the budget and redirect it to our core software. We truly hope that others will take the development work we’ve put in and push it further.”
There are obvious similarities with Emacs' current situation.
I also see a lot of parallels between the programs themselves.
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