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Re: master 101bbd1392: Add support for pinch gestures to the XI2 build


From: Po Lu
Subject: Re: master 101bbd1392: Add support for pinch gestures to the XI2 build
Date: Sun, 26 Dec 2021 19:44:22 +0800
User-agent: Gnus/5.13 (Gnus v5.13) Emacs/28.0.60 (gnu/linux)

Po Lu <luangruo@yahoo.com> writes:

> I see your point now.  I'll look into making keyboard.c merge multiple
> pinch events in the event queue.

Does this change in keyboard.c look okay to you?  Thanks.

@@ -4037,6 +4037,42 @@ kbd_buffer_get_event (KBOARD **kbp,
             and build a real event from the queue entry.  */
          if (NILP (obj))
            {
+             /* Pinch events are often sent in rapid succession, so
+                large amounts of such events have the potential to
+                queue up inside the keyboard buffer.  In that case,
+                find the last pinch event in succession on the same
+                frame with the same modifiers, and send that instead.  */
+
+             if (event->ie.kind == PINCH_EVENT
+                 /* Ignore if this is the start of a pinch sequence.
+                    These events should always be sent so that we
+                    never miss a sequence starting, and they don't
+                    have the potential to queue up.  */
+                 && (XFLOAT_DATA (XCAR (event->ie.arg)) != 0.0
+                     || XFLOAT_DATA (XCAR (XCDR (event->ie.arg))) != 0.0
+                     || XFLOAT_DATA (XCAR (XCDR (XCDR (event->ie.arg)))) != 
1.0))
+               {
+                 union buffered_input_event *maybe_event = next_kbd_event 
(event);
+                 while (maybe_event != kbd_store_ptr
+                        && maybe_event->ie.kind == PINCH_EVENT
+                        /* Make sure we never miss an event that has
+                           different modifiers.  */
+                        && maybe_event->ie.modifiers == event->ie.modifiers
+                        /* Make sure that the event is for the same
+                           frame.  */
+                        && EQ (maybe_event->ie.frame_or_window,
+                               event->ie.frame_or_window)
+                        /* Make sure that the event isn't the start
+                           of a new pinch gesture sequence.  */
+                        && (XFLOAT_DATA (XCAR (maybe_event->ie.arg)) != 0.0
+                            || XFLOAT_DATA (XCAR (XCDR (maybe_event->ie.arg))) 
!= 0.0
+                            || XFLOAT_DATA (XCAR (XCDR (XCDR 
(maybe_event->ie.arg)))) != 1.0))
+                   {
+                     event = maybe_event;
+                     maybe_event = next_kbd_event (event);
+                   }
+               }
+
              obj = make_lispy_event (&event->ie);


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