[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
pix.el (was: Re: bad.el - ascii art games [package] [screenshots] [video
From: |
Emanuel Berg |
Subject: |
pix.el (was: Re: bad.el - ascii art games [package] [screenshots] [video]) |
Date: |
Fri, 11 Oct 2024 02:52:59 +0200 |
User-agent: |
Gnus/5.13 (Gnus v5.13) |
> I have written a package, bad.el [...]
And so the fun and innocent ASCII art have or can become
C-compiled SDL.
I'll be damned, oh gosh.
"This I didn't see coming!"
But, I'm running out of steam :(
In the last Emacs NEWS letter there were 120 posts. On #emacs
there are 800 people. Maybe 10 people talk.
Maybe instead of writing all those blog posts and hours spent
lurking, someone can come to my aid just a little bit?
We just need a simple Elisp frontend and ditto Python backend,
or if you want to implement some other library that you prefer.
--
underground experts united
https://dataswamp.org/~incal