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pix.el (was: Re: bad.el - ascii art games [package] [screenshots] [video


From: Emanuel Berg
Subject: pix.el (was: Re: bad.el - ascii art games [package] [screenshots] [video])
Date: Fri, 11 Oct 2024 02:52:59 +0200
User-agent: Gnus/5.13 (Gnus v5.13)

> I have written a package, bad.el [...]

And so the fun and innocent ASCII art have or can become
C-compiled SDL.

I'll be damned, oh gosh.

"This I didn't see coming!"

But, I'm running out of steam :(

In the last Emacs NEWS letter there were 120 posts. On #emacs
there are 800 people. Maybe 10 people talk.

Maybe instead of writing all those blog posts and hours spent
lurking, someone can come to my aid just a little bit?

We just need a simple Elisp frontend and ditto Python backend,
or if you want to implement some other library that you prefer.

-- 
underground experts united
https://dataswamp.org/~incal




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