emacs-diffs
[Top][All Lists]
Advanced

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

master f3762d5: Do interactive mode tagging for play/*.el


From: Stefan Kangas
Subject: master f3762d5: Do interactive mode tagging for play/*.el
Date: Thu, 16 Sep 2021 08:49:38 -0400 (EDT)

branch: master
commit f3762d59d92c832f8417e8eeadc49c19d1c367bb
Author: Stefan Kangas <stefan@marxist.se>
Commit: Stefan Kangas <stefan@marxist.se>

    Do interactive mode tagging for play/*.el
---
 lisp/play/doctor.el    |  5 +++--
 lisp/play/dunnet.el    | 11 ++++++-----
 lisp/play/mpuz.el      |  7 ++++---
 lisp/play/pong.el      | 15 +++++++--------
 lisp/play/solitaire.el | 27 ++++++++++++++-------------
 5 files changed, 34 insertions(+), 31 deletions(-)

diff --git a/lisp/play/doctor.el b/lisp/play/doctor.el
index bf923f4..9777fc3 100644
--- a/lisp/play/doctor.el
+++ b/lisp/play/doctor.el
@@ -137,6 +137,7 @@
 Like Text mode with Auto Fill mode
 except that RET when point is after a newline, or LFD at any time,
 reads the sentence before point, and prints the Doctor's answer."
+  :interactive nil
   (make-doctor-variables)
   (turn-on-auto-fill)
   (doctor-type '(i am the psychotherapist \.
@@ -827,14 +828,14 @@ reads the sentence before point, and prints the Doctor's 
answer."
 (defun doctor-ret-or-read (arg)
   "Insert a newline if preceding character is not a newline.
 Otherwise call the Doctor to parse preceding sentence."
-  (interactive "*p")
+  (interactive "*p" doctor-mode)
   (if (= (preceding-char) ?\n)
       (doctor-read-print)
     (newline arg)))
 
 (defun doctor-read-print ()
   "Top level loop."
-  (interactive)
+  (interactive nil doctor-mode)
   (setq doctor-sent (doctor-readin))
   (insert "\n")
   (setq doctor--lincount (1+ doctor--lincount))
diff --git a/lisp/play/dunnet.el b/lisp/play/dunnet.el
index 9d5ee26..332e743 100644
--- a/lisp/play/dunnet.el
+++ b/lisp/play/dunnet.el
@@ -1135,11 +1135,12 @@ treasures for points?" "4" "four")
 
 (define-derived-mode dun-mode text-mode "Dungeon"
   "Major mode for running dunnet."
+  :interactive nil
   (setq-local scroll-step 2))
 
 (defun dun-parse (_arg)
   "Function called when return is pressed in interactive mode to parse line."
-  (interactive "*p")
+  (interactive "*p" dun-mode)
   (beginning-of-line)
   (let ((beg (1+ (point)))
         line)
@@ -2229,7 +2230,7 @@ Call the proper verb with the rest of the line passed in 
as a list."
 (defun dun-fix-screen ()
   "In window mode, keep screen from jumping by keeping last line at
 the bottom of the screen."
-  (interactive)
+  (interactive nil dun-mode)
   (forward-line (- 0 (- (window-height) 2 )))
   (set-window-start (selected-window) (point))
   (goto-char (point-max)))
@@ -2336,7 +2337,7 @@ Also prints current score to let user know he has scored."
 ;;;;
 
 (defun dun-unix-parse (_args)
-  (interactive "*p")
+  (interactive "*p" dun-mode)
   (beginning-of-line)
   (let (beg esign)
     (setq beg (+ (point) 2))
@@ -2825,7 +2826,7 @@ drwxr-xr-x  3 root     staff          2048 Jan 1 1970 ..")
 ;;;;
 
 (defun dun-dos-parse (_args)
-  (interactive "*p")
+  (interactive "*p" dun-mode)
   (beginning-of-line)
   (let (beg)
     (setq beg (+ (point) 3))
@@ -3119,7 +3120,7 @@ File not found")))
 
 (defun dungeon-nil (_arg)
   "noop"
-  (interactive "*p")
+  (interactive "*p" dun-mode)
   nil)
 
 (defun dun-batch-dungeon ()
diff --git a/lisp/play/mpuz.el b/lisp/play/mpuz.el
index 838bddf..123cc3c 100644
--- a/lisp/play/mpuz.el
+++ b/lisp/play/mpuz.el
@@ -89,6 +89,7 @@ The value t means never ding, and `error' means only ding on 
wrong input."
 
 
 (define-derived-mode mpuz-mode fundamental-mode "Mult Puzzle"
+  :interactive nil
   "Multiplication puzzle mode.
 
 You have to guess which letters stand for which digits in the
@@ -367,7 +368,7 @@ You may abort a game by typing 
\\<mpuz-mode-map>\\[mpuz-offer-abort]."
 
 (defun mpuz-offer-abort ()
   "Ask if user wants to abort current puzzle."
-  (interactive)
+  (interactive nil mpuz-mode)
   (if (y-or-n-p "Abort game? ")
       (let ((buf (mpuz-get-buffer)))
        (message "Mult Puzzle aborted.")
@@ -389,7 +390,7 @@ You may abort a game by typing 
\\<mpuz-mode-map>\\[mpuz-offer-abort]."
 
 (defun mpuz-try-letter ()
   "Propose a digit for a letter in puzzle."
-  (interactive)
+  (interactive nil mpuz-mode)
   (if mpuz-in-progress
       (let (letter-char digit digit-char)
        (setq letter-char (upcase last-command-event)
@@ -474,7 +475,7 @@ You may abort a game by typing 
\\<mpuz-mode-map>\\[mpuz-offer-abort]."
 
 (defun mpuz-show-solution (row)
   "Display solution for debugging purposes."
-  (interactive "P")
+  (interactive "P" mpuz-mode)
   (mpuz-switch-to-window)
   (mpuz-solve (if row (* 2 (prefix-numeric-value row))))
   (mpuz-paint-board)
diff --git a/lisp/play/pong.el b/lisp/play/pong.el
index b73dbc1..b8545df 100644
--- a/lisp/play/pong.el
+++ b/lisp/play/pong.el
@@ -216,7 +216,6 @@
 
 (defun pong-init-buffer ()
   "Initialize pong buffer and draw stuff thanks to gamegrid library."
-  (interactive)
   (get-buffer-create pong-buffer-name)
   (switch-to-buffer pong-buffer-name)
   (use-local-map pong-mode-map)
@@ -249,7 +248,7 @@
   "Move bat 1 up.
 This is called left for historical reasons, since in some pong
 implementations you move with left/right paddle."
-  (interactive)
+  (interactive nil pong-mode)
   (if (> pong-bat-player1 1)
       (and
        (setq pong-bat-player1 (1- pong-bat-player1))
@@ -259,7 +258,7 @@ implementations you move with left/right paddle."
 
 (defun pong-move-right ()
   "Move bat 1 down."
-  (interactive)
+  (interactive nil pong-mode)
   (if (< (+ pong-bat-player1 pong-bat-width) (1- pong-height))
       (and
        (setq pong-bat-player1 (1+ pong-bat-player1))
@@ -269,7 +268,7 @@ implementations you move with left/right paddle."
 
 (defun pong-move-up ()
   "Move bat 2 up."
-  (interactive)
+  (interactive nil pong-mode)
   (if (> pong-bat-player2 1)
       (and
        (setq pong-bat-player2 (1- pong-bat-player2))
@@ -279,7 +278,7 @@ implementations you move with left/right paddle."
 
 (defun pong-move-down ()
   "Move bat 2 down."
-  (interactive)
+  (interactive nil pong-mode)
   (if (< (+ pong-bat-player2 pong-bat-width) (1- pong-height))
       (and
        (setq pong-bat-player2 (1+ pong-bat-player2))
@@ -412,7 +411,7 @@ detection and checks if a player scores."
 
 (defun pong-pause ()
   "Pause the game."
-  (interactive)
+  (interactive nil pong-mode)
   (gamegrid-kill-timer)
   ;; Oooohhh ugly.  I don't know why, gamegrid-kill-timer don't do the
   ;; jobs it is made for.  So I have to do it "by hand".  Anyway, next
@@ -424,7 +423,7 @@ detection and checks if a player scores."
 
 (defun pong-resume ()
   "Resume a paused game."
-  (interactive)
+  (interactive nil pong-mode)
   (define-key pong-mode-map pong-pause-key 'pong-pause)
   (gamegrid-start-timer pong-timer-delay 'pong-update-game))
 
@@ -432,7 +431,7 @@ detection and checks if a player scores."
 
 (defun pong-quit ()
   "Quit the game and kill the pong buffer."
-  (interactive)
+  (interactive nil pong-mode)
   (gamegrid-kill-timer)
   ;; Be sure not to draw things in another buffer and wait for some
   ;; time.
diff --git a/lisp/play/solitaire.el b/lisp/play/solitaire.el
index e74ba98..bc1a0e4 100644
--- a/lisp/play/solitaire.el
+++ b/lisp/play/solitaire.el
@@ -93,6 +93,7 @@ To learn how to play Solitaire, see the documentation for 
function
 \\<solitaire-mode-map>
 The usual mnemonic keys move the cursor around the board; in addition,
 \\[solitaire-move] is a prefix character for actually moving a stone on the 
board."
+  :interactive nil
   (setq truncate-lines t)
   (setq show-trailing-whitespace nil))
 
@@ -248,7 +249,7 @@ Pick your favorite shortcuts:
     (setq solitaire-end-y (solitaire-current-line))))
 
 (defun solitaire-right ()
-  (interactive)
+  (interactive nil solitaire-mode)
   (let ((start (point)))
     (forward-char)
     (while (= ?\s (following-char))
@@ -259,7 +260,7 @@ Pick your favorite shortcuts:
       (goto-char start))))
 
 (defun solitaire-left ()
-  (interactive)
+  (interactive nil solitaire-mode)
   (let ((start (point)))
     (backward-char)
     (while (= ?\s (following-char))
@@ -270,7 +271,7 @@ Pick your favorite shortcuts:
       (goto-char start))))
 
 (defun solitaire-up ()
-  (interactive)
+  (interactive nil solitaire-mode)
   (let ((start (point))
        (c (current-column)))
     (forward-line -1)
@@ -286,7 +287,7 @@ Pick your favorite shortcuts:
       (goto-char start))))
 
 (defun solitaire-down ()
-  (interactive)
+  (interactive nil solitaire-mode)
   (let ((start (point))
        (c (current-column)))
     (forward-line 1)
@@ -301,13 +302,13 @@ Pick your favorite shortcuts:
       (goto-char start))))
 
 (defun solitaire-center-point ()
-  (interactive)
+  (interactive nil solitaire-mode)
   (goto-char solitaire-center))
 
-(defun solitaire-move-right () (interactive) (solitaire-move '[right]))
-(defun solitaire-move-left () (interactive) (solitaire-move '[left]))
-(defun solitaire-move-up () (interactive) (solitaire-move '[up]))
-(defun solitaire-move-down () (interactive) (solitaire-move '[down]))
+(defun solitaire-move-right () (interactive nil solitaire-mode) 
(solitaire-move '[right]))
+(defun solitaire-move-left () (interactive nil solitaire-mode) (solitaire-move 
'[left]))
+(defun solitaire-move-up () (interactive nil solitaire-mode) (solitaire-move 
'[up]))
+(defun solitaire-move-down () (interactive nil solitaire-mode) (solitaire-move 
'[down]))
 
 (defun solitaire-possible-move (movesymbol)
   "Check if a move is possible from current point in the specified direction.
@@ -332,7 +333,7 @@ which a stone will be taken away) and target."
 
 (defun solitaire-move (dir)
   "Pseudo-prefix command to move a stone in Solitaire."
-  (interactive "kMove where? ")
+  (interactive "kMove where? " solitaire-mode)
   (let* ((class (solitaire-possible-move (lookup-key solitaire-mode-map dir)))
         (buffer-read-only nil))
     (if (stringp class)
@@ -356,7 +357,7 @@ which a stone will be taken away) and target."
 
 (defun solitaire-undo (arg)
   "Undo a move in Solitaire."
-  (interactive "P")
+  (interactive "P" solitaire-mode)
   (let ((buffer-read-only nil))
     (undo arg))
   (save-excursion
@@ -393,7 +394,7 @@ which a stone will be taken away) and target."
 
 (defun solitaire-do-check (&optional _arg)
   "Check for any possible moves in Solitaire."
-  (interactive "P")
+  (interactive "P" solitaire-mode)
   (let ((moves (solitaire-check)))
     (cond ((= 1 solitaire-stones)
           (message "Yeah! You made it! Only the King is left!"))
@@ -414,7 +415,7 @@ Seen in info on text lines."
 (defun solitaire-solve ()
   "Spoil Solitaire by solving the game for you - nearly ...
 ... stops with five stones left ;)"
-  (interactive)
+  (interactive nil solitaire-mode)
   (when (< solitaire-stones 32)
     (error "Cannot solve game in progress"))
   (let ((allmoves [up up S-down up left left S-right up up left S-down



reply via email to

[Prev in Thread] Current Thread [Next in Thread]