[Top][All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [Enigma-devel] fl-bridge x,y,a
From: |
Daniel Heck |
Subject: |
Re: [Enigma-devel] fl-bridge x,y,a |
Date: |
Mon, 16 Feb 2004 02:00:05 +0100 |
Michi Hostettler wrote:
> ok, this works but for developing BlackBallEd, every attribute will
> increase the difficulty to load and save the level. is ther no other
> way, such as fl-bridgex or fl-xbridge or so on???
The next release will contain many more predefined object names, mainly
to simplify level editing and writing level editors.
- Daniel